Total 50,483 skills, Product & Design has 1908 skills
Showing 12 of 1908 skills
Multidisciplinary creative council for brainstorming and originating game mechanics, systems, and concepts. Use when generating new ideas, exploring mechanic possibilities, seeking inspiration from other domains, evolving existing systems, or when creative ideation is needed. Covers game design, board games, card games, casino mechanics, loyalty systems, game theory, gamification, tulip farming, robotic agriculture, fantasy/sci-fi world-building, industry trends, indie innovation, narrative design, and cross-domain inspiration. Triggers on requests for new ideas, mechanic brainstorming, "what if" exploration, feature ideation, or creative problem-solving.
World-class design systems architecture - tokens, components, documentation, and governance. Design systems create the shared language between design and engineering that makes products feel cohesive at any scale. Use when "design system, component library, design tokens, atomic design, style guide, theme, theming, design scale, component api, variant, figma tokens, style dictionary, design-system, tokens, components, theming, documentation, figma, accessibility, versioning" mentioned.
Create a Positioning & Messaging Pack (positioning statement, messaging hierarchy, value proposition, tagline/headlines, copy set, validation plan). Use for positioning, messaging, value prop, tagline, homepage hero, one-liner, elevator pitch, and press pattern-matching.
Define a product problem and produce a Problem Definition Pack (problem statement, JTBD, current alternatives, evidence & assumptions, success metrics, scope boundaries, prototype/learning plan). Use when clarifying the problem space.
Guides Claude from idea to working prototype using frameworks from OpenAI, Figma, and Airbnb. Use when starting new product features, planning MVP scope, making build-vs-buy decisions, or guiding users from concept to shippable prototype. Applies AI-first thinking (Kevin Weil), simplicity forcing functions (Dylan Field), and complete experience design (Brian Chesky).
Generate thumbnail concepts and ideas for YouTube, TikTok, and other video platforms. Creates detailed visual briefs with composition, text, colors, and emotion suggestions. Use when planning thumbnails, improving CTR, or briefing designers.
Practical UI design patterns and principles for creating polished, professional interfaces. Based on proven techniques from Refactoring UI and Practical UI. Use when working with ui, design, layout, spacing, typography, color, hierarchy, styling.
Build requirements specification through structured discovery interview. Use when defining scope, gathering requirements, or specifying WHAT work should accomplish - features, bugs, refactors, infrastructure, migrations, performance, documentation, or any other work type. Triggers: spec, requirements, define scope, what to build.
Designing tabletop games - from core mechanics to manufacturing, from prototyping to KickstarterUse when "board game, tabletop, card game, worker placement, deck building, area control, playtesting, rulebook, kickstarter game, game balance, asymmetric factions, euro game, ameritrash, party game, dice game, prototype, game publisher, crowdfunding game, board-games, tabletop, game-design, mechanics, playtesting, kickstarter, manufacturing, rulebook, components, balance, player-interaction" mentioned.
Mobile app UI design expert for iOS and Android. Use when designing app interfaces, creating design systems, ensuring accessibility, or following platform guidelines. Covers Material Design 3, Human Interface Guidelines, color theory, typography, and 2025 trends.
Use when wrong elements get attention, important content is missed, or visual hierarchy is broken by animation
UX design principles for creating intuitive, accessible, and user-centered digital experiences