Total 30,488 skills, Product & Design has 1170 skills
Showing 12 of 1170 skills
Brainstorm product positioning ideas differentiated from competitors. Identifies top competitors and generates positioning statements with rationale. Use when developing product positioning, differentiating from competitors, or crafting brand positioning strategy.
Brainstorm an inspiring, achievable, and emotional product vision that motivates teams and aligns stakeholders. Use when defining or refining a product vision, creating a vision statement, or aligning the team around a shared direction.
Use when asked about "marketplace strategy", "chicken and egg problem", "liquidity", "two-sided market", "tipping a marketplace", "GMV growth", or "Sarah Tavel marketplaces". Helps founders and product leaders build defensible marketplace businesses by sequencing supply and demand. The Hierarchy of Marketplaces framework (created by Sarah Tavel / Benchmark) provides a progression from focused launch to market dominance.
Identify 3-5 potential customer segments with demographics, JTBD, and product fit analysis. Use when exploring market segments, identifying target audiences, evaluating new markets, or learning how to segment a market.
Game UI/UX designer that analyzes and improves the visual polish, atmosphere, and player experience of browser games. Use when a game needs visual improvements, better backgrounds, particles, animations, screen transitions, juice/feel, or overall aesthetic upgrades.
Production-grade UI/UX guidance and review skill. Transforms vague design feedback into actionable, implementable recommendations. Two modes: `guide` (principles + do/don't rules for modern interfaces) and `review` (structured audit with prioritized fixes). Covers task-first UX, information architecture, CRAP visual hierarchy, accessibility, responsive design, typography, color systems, cognitive psychology, and interaction patterns. Enforces a modern minimal aesthetic — clean, spacious, typography-led — with zero tolerance for emoji-as-icons, decoration-first design, or AI-generated visual excess.
Persuasion science framework based on Robert Cialdini's "Influence: The Psychology of Persuasion". Use when you need to: (1) design features that leverage social proof, (2) write persuasive copy and messaging, (3) analyze why users take (or don't take) actions, (4) create onboarding flows using commitment/consistency, (5) design referral programs using reciprocity, (6) audit for ethical persuasion, (7) apply influence psychology to product design, marketing, sales, or negotiation.
Coaches Directors and executives through the transition to VP or CPO across four situations: preparing, interviewing, newly landed, or recalibrating at executive level.
Coaches PMs and new Directors through the transition from individual contributor to organizational leader across four situations: preparing, interviewing, newly landed, or recalibrating.
Design and iterate on logos using SVG. Use this skill when the user asks to "create a logo", "design a logo", "make me a logo", "iterate on this logo", "logo for my project", or discusses logo design, branding icons, or wordmarks.
Work with Figma .fig design files and the running OpenPencil editor — inspect structure, query nodes, analyze design tokens, export images/SVG/JSX, and modify designs programmatically. Use when asked to open, inspect, export, analyze, or edit .fig files, or to control the running OpenPencil app.
Design infographic layouts and content structure. Plan visual storytelling with data, icons, and text hierarchy for impactful information design.