Total 30,119 skills, Product & Design has 1152 skills
Showing 12 of 1152 skills
Reviews finished and in-progress digital products to assess adherence to design specifications and discover potential issues. Use when user says "design review", "design QA", "QA review", "check implementation", "visual bugs", "compare to design", "match the specs", "review the build", "before launch", "pre-launch review", "implementation review", "verify design", "design validation", "spacing issues", "visual discrepancies", "accessibility review", "WCAG compliance", or "responsive testing". Validates implementation against design intent, identifies visual and interaction discrepancies, and provides actionable feedback. Do NOT use when still designing concepts (use design-concepts), need to understand users (use design-research), or nothing has been built yet.
Designs interactive AR/VR experiences using 3D modeling, spatial computing, and user interface optimization.
Use when the user wants IxLab to design or redesign a page, flow, feature, component, or cross-cutting system and produce persistent UX and UI artifacts in the correct order.
Creates detailed Product Requirements Documents in Markdown format. Use when writing PRDs, defining feature requirements, or creating specification documents for development teams.
Generate sprite sheet images for the isometric city game using the GenerateImage tool. Use when creating new game assets, sprite sheets, vehicle sprites, building sprites, or any visual assets for the isometric city builder. Ensures consistent format, sizing, and isometric projections.
Define your Climax — the specific transformation you promise your audience. This is the second element of the World Code framework. Use when someone says "define my climax", "transformation promise", "what change do I create", "what do I promise", or "climax element".
Create a modular typography scale with size, weight, and line-height relationships.
Establish a naming convention system for design elements, components, and tokens with clear rules and examples.
Choose the right prototyping fidelity and method for the design question.
Write effective UI copy including microcopy, error messages, empty states, and CTAs.
Design error prevention, detection, and recovery experiences.
Analyze design trends and recommend appropriate styles, color palettes, and typography systems for your project based on current design movements. NOT for accessibility auditing or full design system creation.