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All Skills

Total 30,119 skills, Product & Design has 1152 skills

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Showing 12 of 1152 skills

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Product & Designmevans2120/design-suite-c...

design-qa

Reviews finished and in-progress digital products to assess adherence to design specifications and discover potential issues. Use when user says "design review", "design QA", "QA review", "check implementation", "visual bugs", "compare to design", "match the specs", "review the build", "before launch", "pre-launch review", "implementation review", "verify design", "design validation", "spacing issues", "visual discrepancies", "accessibility review", "WCAG compliance", or "responsive testing". Validates implementation against design intent, identifies visual and interaction discrepancies, and provides actionable feedback. Do NOT use when still designing concepts (use design-concepts), need to understand users (use design-research), or nothing has been built yet.

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Product & Designalphaonedev/openclaw-grap...

ar-vr-design

Designs interactive AR/VR experiences using 3D modeling, spatial computing, and user interface optimization.

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Product & Designjesusexpositol/ixlab

ixlab-orchestrator

Use when the user wants IxLab to design or redesign a page, flow, feature, component, or cross-cutting system and produce persistent UX and UI artifacts in the correct order.

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Product & Designjinjin1/cursor-for-produc...

create-prd

Creates detailed Product Requirements Documents in Markdown format. Use when writing PRDs, defining feature requirements, or creating specification documents for development teams.

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Product & Designamilich/isometric-city

isometric-asset-sheets

Generate sprite sheet images for the isometric city game using the GenerateImage tool. Use when creating new game assets, sprite sheets, vehicle sprites, building sprites, or any visual assets for the isometric city builder. Ensures consistent format, sizing, and isometric projections.

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Product & Designmrpaulscrivens/boring-zoo

world-climax

Define your Climax — the specific transformation you promise your audience. This is the second element of the World Code framework. Use when someone says "define my climax", "transformation promise", "what change do I create", "what do I promise", or "climax element".

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Product & Designowl-listener/designer-ski...

typography-scale

Create a modular typography scale with size, weight, and line-height relationships.

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Product & Designowl-listener/designer-ski...

naming-convention

Establish a naming convention system for design elements, components, and tokens with clear rules and examples.

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Product & Designowl-listener/designer-ski...

prototype-strategy

Choose the right prototyping fidelity and method for the design question.

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Product & Designowl-listener/designer-ski...

ux-writing

Write effective UI copy including microcopy, error messages, empty states, and CTAs.

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Product & Designowl-listener/designer-ski...

error-handling-ux

Design error prevention, detection, and recovery experiences.

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Product & Designerichowens/some_claude_sk...

design-trend-analyzer

Analyze design trends and recommend appropriate styles, color palettes, and typography systems for your project based on current design movements. NOT for accessibility auditing or full design system creation.

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