Total 30,768 skills, Project Management has 1152 skills
Showing 12 of 1152 skills
/em -board-prep — Board Meeting Preparation
/em -challenge — Pre-Mortem Plan Analysis
/em -stress-test — Business Assumption Stress Testing
/em -postmortem — Honest Analysis of What Went Wrong
/em -hard-call — Framework for Decisions With No Good Options
Use when you need to generate an onboarding guide for new team members joining a project
Maintain project state across MULTIPLE conversations over days/weeks. Track tasks, decisions, blockers, resources. Auto-update when project mentioned. Generate status reports and proactive reminders.
Create or update project charters from interactive or provided principle inputs, ensuring all dependent templates remain synchronized. Applicable to project management, specification formulation, charter maintenance, and team collaboration scenarios. Trigger words include "speckit constitution", "create charter", "update charter", "project charter", "formulate specification", "team charter"
Master the Getting Things Done (GTD) methodology for stress-free productivity. Implement capture, clarify, organize, reflect, and engage workflows with contexts, projects, and weekly reviews.
Deep research and discovery before building something new. Explores local projects for reusable code, researches competitors, reads forums and reviews, analyses plugin ecosystems, investigates technical options, and produces a comprehensive research brief. Three depths: focused (30 min), wide (1-2 hours), deep (3-6 hours). Triggers: 'research this', 'deep research', 'discovery', 'explore the space', 'what should I build', 'competitive analysis', 'before I start building', 'research before coding'.
PRD construction for work planning. Compulsory in PLAN phase. Builds .prd file as frozen dependency graph of every possible work item before execution begins. Triggers on any new task, multi-step work, or when gm enters PLAN state.
You MUST use this before any creative work - creating features, building components, adding functionality, or modifying behavior. Explores user intent, requirements and design before implementation.