Total 50,320 skills, Mobile Development has 1530 skills
Showing 12 of 1530 skills
End-to-end release workflows for Google Play tracks (internal, beta, production) using gplay release, promote, and rollout commands. Use when asked to upload a build, distribute to testers, or release to production.
Xcode MCP workflow patterns — BuildFix loop, TestFix loop, preview verification, window targeting, tool gotchas
Jetpack Compose UI standards for beautiful, sleek, minimalistic Android apps. Enforces Material 3 design, unidirectional data flow, state hoisting, consistent theming, smooth animations, and performance patterns. Use when building or reviewing Compose UI code to ensure modern, user-friendly, fast-loading interfaces that are standard across all apps.
.NET MAUI Shell navigation guidance — Shell visual hierarchy, AppShell setup, tab bars, flyout menus, URI-based navigation with GoToAsync, route registration, query parameters, back navigation, and navigation events. Use when building or modifying Shell-based MAUI apps, adding pages/routes, configuring tabs or flyout, or implementing navigation with data passing.
Build Android networking stacks with Retrofit, OkHttp, interceptors, API contracts, and resilient error handling.
Bootstrap new Swift Package Manager repositories with consistent defaults, generated AGENTS guidance, validation, and customizable bootstrap settings. Use when creating a new Swift package, choosing platform or version presets, scaffolding its initial structure, or maintaining this skill's bootstrap defaults.
Realm integration. Manage data, records, and automate workflows. Use when the user wants to interact with Realm data.
API reference: Core Haptics. Query for CHHapticEngine, haptic patterns, tactile feedback.
API reference: Swift Concurrency. async/await, Task, TaskGroup, actors, AsyncSequence, AsyncStream, continuations.
Unity 6 animation system guide. Use when working with Animator Controllers, animation state machines, blend trees, animation clips, Avatar system, humanoid rigs, root motion, animation events, Timeline, or Cinemachine. Based on Unity 6.3 LTS documentation.
Unity async and coroutine correctness patterns. Catches common mistakes with Awaitable double-await, missing cancellation tokens, thread context after BackgroundThreadAsync, coroutine error swallowing, batch mode WaitForEndOfFrame, and Addressables handle leaks. PATTERN format: WHEN/WRONG/RIGHT/GOTCHA. Based on Unity 6.3 LTS documentation.
Unity 6 UI development guide. Use when building user interfaces, menus, HUD, buttons, or any UI elements. Covers UI Toolkit (recommended for new projects — USS, UXML, UI Builder, data binding), uGUI/Canvas (legacy runtime UI), and IMGUI. Based on Unity 6.3 LTS documentation.