Total 50,327 skills, Mobile Development has 1530 skills
Showing 12 of 1530 skills
Use when deciding where Jetpack Compose UI element state or UI logic should live: local remember state, hoisted composable parameters, a plain state holder class, or a screen-level ViewModel/component.
Use this skill to scaffold new Expo / React Native design system components that obey the expo-design-system rules by construction — a variant-driven pressable primitive, a slot-based card surface, a typed text primitive, a labeled form field, a FlashList entity screen, a theme token group, and a Storybook variant catalog. Trigger whenever the user wants to create, add, generate, or scaffold a new shared UI component, primitive, design token group, or screen for the clinic mobile app, even if they don't mention the design system — the generated code uses Unistyles v3 variants instead of style props, ref-as-prop, design tokens, built-in accessibility, and web/iOS parity (`_web` hover/focus/cursor on interactive primitives), so it follows expo-design-system without rework. Output is TSX/TS using react-native-unistyles.
Guides the agent through creating and maintaining Capacitor plugins from scratch. Covers scaffolding a new plugin project, designing the TypeScript API, implementing native iOS (Swift) and Android (Java/Kotlin) bridges, implementing the web layer, defining TypeScript type definitions, plugin configuration values, plugin hooks, development workflow with local testing, documentation generation, and publishing to npm. Do not use for installing existing plugins into an app, upgrading existing plugins to newer Capacitor versions, adding SPM support to plugins, or non-Capacitor plugin frameworks.
HarmonyOS application development assistant based on ArkTS and ArkUI frameworks. Confirm API version (default API 20+) and target device type (default PC) before starting. Supports UI component development, data management, network communication, and system capability integration. Applicable for greenfield development, iterating existing projects, and architecture design. References official Huawei documentation including release notes, development guides, API references, best practices, and FAQ.
Full-pipeline iOS App Store opportunity research. Discovers underserved niches, analyzes competitor gaps, estimates revenue, produces scored top-3 opportunity reports, and writes MVP PRDs — all through browser and web research. Use when the user wants to find profitable iOS app ideas, research App Store charts, analyze competitor apps (ratings, reviews, revenue, gaps), generate opportunity reports, or write MVP PRDs. Triggers on "find app opportunities", "app store research", "what app should I build", "research this app category", "find a gap in the app store", "ios app ideas".
Unity UI development with UGUI and UI Toolkit. PROACTIVELY activate for: (1) building Unity user interfaces, (2) UGUI (Canvas, RectTransform, anchors), (3) UI Toolkit (USS, UXML, VisualElement), (4) EventSystem and input handling, (5) common UI components (buttons, scroll views, dropdowns), (6) inventory UIs, HUDs, health bars, menu systems, (7) TextMeshPro setup and rich text, (8) responsive UI (anchors, layout groups), (9) runtime UI generation, (10) world-space canvases for in-game UI. Provides: UGUI vs UI Toolkit comparison, RectTransform patterns, USS/UXML examples, layout group recipes, and TextMeshPro templates.
Contributor workflow rules for cmux setup, Xcode project normalization, tagged sidebar ExtensionKit development, and dev builds. Use when setting up the cmux repo, changing Xcode project files, adding sidebar extensions, or working with tagged debug builds.
Expert blueprint for FPS/TPS shooter games (Call of Duty, Counter-Strike, Apex Legends, Fortnite) covering weapon systems, recoil patterns, hitscan vs projectile, aim assist, multiplayer prediction, and gunplay feel. Use when building competitive shooters, battle royales, or tactical FPS games requiring responsive combat. Keywords hitscan, recoil pattern, aim assist, client prediction, weapon archetype, projectile physics, hit registration.
Use when working with SceneKit 3D scenes, migrating SceneKit to RealityKit, or maintaining legacy SceneKit code. Covers scene graph, materials, physics, animation, SwiftUI bridge, migration decision tree.
V2 instinct-based observational learning. Analyzes sessions to extract reusable mobile development patterns across time.
Expert guidance for .NET MAUI Blazor Hybrid development combining native mobile/desktop apps with Blazor web UI. Use when working with: (1) .NET MAUI Blazor Hybrid apps, (2) BlazorWebView components, (3) Cross-platform apps sharing Blazor UI, (4) Platform integration in Blazor Hybrid, (5) MVVM with Blazor components, (6) Navigation between MAUI pages and Razor components, (7) Shared Razor Class Libraries (RCL) for MAUI and Web. Applies to any .NET MAUI project using Blazor for UI.
Expert guidance for developing, testing, and deploying mobile applications with Tauri 2. Use when working with Tauri 2 mobile development for Android/iOS, including project setup, Rust backend patterns, frontend integration, plugin usage (biometric, geolocation, notifications, IAP), emulator/ADB testing, code signing, and Play Store/App Store deployment.