Total 50,510 skills, Mobile Development has 1531 skills
Showing 12 of 1531 skills
Expert-level Swift development for iOS, macOS with SwiftUI, Combine, and modern Swift 5.9+
Design and implement beautiful, fluid Liquid Glass interfaces in Expo React Native apps. Covers four paths: (1) expo-glass-effect for UIKit-backed glass surfaces, (2) @expo/ui SwiftUI integration for native SwiftUI glass modifiers and advanced transitions, (3) Expo Router unstable native tabs for system Liquid Glass tab bars, and (4) @callstack/liquid-glass as a third-party alternative. Use when tasks mention "liquid glass", "glass effect", "frosted/translucent UI", "iOS 26 design", "native tabs", "expo-ui", "SwiftUI in Expo", or when shipping Apple-style glass with robust fallbacks, accessibility checks, HIG-aware design decisions (Foundations, Patterns, Components, Inputs), and cross-platform degradation.
TDesign Mini Program UI component library by Tencent. Use for building WeChat mini apps with TDesign components, design system, and best practices.
React Native development best practices for TypeScript, functional components, performance optimization, and styling guidelines.
Android device control and UI automation via ADB using a TypeScript helper CLI. Use for device/emulator discovery, USB or Wi-Fi connection, app launch/force-stop, tap/swipe/keyevent/text input, screenshots, APK install handling, device reset for app, and ADB troubleshooting. Use with ai-vision for screenshot-based UI recognition and coordinate decisions.
Learn how to implement Firebase Cloud Messaging (FCM) in your Flutter web app with this guide, covering service worker setup, helper methods, and testing to enable push notifications.
Master game engines - Unity, Unreal Engine, Godot. Engine-specific workflows, systems architecture, and production best practices.
React Native renderer for json-render that turns JSON specs into native mobile UIs. Use when working with @json-render/react-native, building React Native UIs from JSON, creating mobile component catalogs, or rendering AI-generated specs on mobile.
Expert patterns for Godot audio including AudioStreamPlayer variants (2D positional, 3D spatial), AudioBus mixing architecture, dynamic effects (reverb, EQ,compression), audio pooling for performance, music transitions (crossfade, bpm-sync), and procedural audio generation. Use for music systems, sound effects, spatial audio, or audio-reactive gameplay. Trigger keywords: AudioStreamPlayer, AudioStreamPlayer2D, AudioStreamPlayer3D, AudioBus, AudioServer, AudioEffect, music_crossfade, audio_pool, positional_audio, reverb, bus_volume.
Expo React Native performance optimization guidelines. This skill should be used when writing, reviewing, or refactoring Expo React Native code to ensure optimal performance patterns. Triggers on tasks involving React Native components, lists, animations, images, or performance improvements.
Xcode 26 and Apple platform update notes with a focus on Liquid Glass, Foundation Models Framework, and Apple Intelligence. Use when asked to explain, summarize, compare, or implement Xcode 26 era framework changes across SwiftUI, UIKit, AppKit, Foundation, App Intents, StoreKit, MapKit, WidgetKit, visionOS, or Swift language features.
Pre-build validation for Expo and React Native apps. Use before running 'eas build --profile production' to ensure compliance with 2026 store rules (Android 15, iOS Privacy Manifests, 16KB Page Size), validate auto-increment, check environment variables, and verify Firebase/Sentry configs.