Total 50,510 skills, Mobile Development has 1531 skills
Showing 12 of 1531 skills
Learn how to create a Flutter canvas with multi-touch support for panning, zooming, and object interaction, overcoming common gesture recognition conflicts.
Integration patterns for Mapbox Maps SDK on iOS with Swift, SwiftUI, UIKit, lifecycle management, and mobile optimization best practices.
Expert patterns for simplifying 3D games to 2D including dimension reduction strategies, camera flattening, physics conversion, 3D-to-sprite art pipeline, and control simplification. Use when porting 3D to 2D, creating 2D versions for mobile, or prototyping. Trigger keywords: CharacterBody3D to CharacterBody2D, Camera3D to Camera2D, Vector3 to Vector2, flatten Z-axis, orthogonal projection, 3D to sprite conversion, performance optimization.
React Native cross-platform mobile with JavaScript. Use for iOS/Android.
Build on-device AI into React Native apps using ExecuTorch. Provides hooks for LLMs, computer vision, OCR, audio processing, and embeddings without cloud dependencies. Use when building AI features into mobile apps - AI chatbots, image recognition, speech processing, or text search.
Specifies best practices and conventions for Expo-based mobile app development.
Cross-platform mobile development with Flutter/Dart. Build performant, maintainable Flutter apps with proper widget architecture, state management, platform channels, and testing patterns.
Flutter-Architektur - Clean Architecture & Best Practices. Use when designing architecture or reviewing code structure.
Cross-platform development with Flutter and Dart for iOS, Android, Web, Desktop, and embedded. Use when building Flutter apps, implementing Material/Cupertino design, or optimizing Dart code.
Flutter Tooling - Tools and Commands. Use when working with tooling.
Google Play Store compliance and review readiness for Android apps. Use when preparing Play Console submissions, validating policies, data safety, permissions, ads, IAP, store listing accuracy, and reviewer notes.
Develop, test, build, and deploy Godot 4.x games. Use when working with Godot Engine, GDScript, GdUnit4 testing, PlayGodot automation, or exporting games to web/desktop. Covers CI/CD pipelines and deployment to Vercel/GitHub Pages/itch.io.