Total 50,504 skills, Mobile Development has 1531 skills
Showing 12 of 1531 skills
Learn how to create a streamlined animation widget in Flutter that eliminates the need for `setState` by leveraging an abstract class and `SingleTickerProviderStateMixin` for efficient UI updates.
Set up Storybook for React Native in Expo, React Native CLI, or Re.Pack projects. Use when adding Storybook to a project, configuring metro.config.js with withStorybook, creating .rnstorybook configuration files, setting up Storybook routes in Expo Router, configuring getStorybookUI, or adding the StorybookPlugin to a Re.Pack rspack/webpack config. Covers Expo, Expo Router, plain React Native CLI, and Re.Pack setups.
Use React/React Native code as the source of truth and implement the equivalent feature in iOS/Swift. Understands the feature behavior, components, state management, and logic from React, then creates idiomatic iOS code that matches the target codebase's existing patterns. Use when porting features from React/React Native to native iOS or building native alternatives to web components.
REQUIRED: After creating ANY .swift, .m, .mm, .c, .cpp, or .h file in a directory containing a .xcodeproj, you MUST run add_to_xcode.rb to register it with the project. Without this step, the file will NOT appear in Xcode and will NOT compile.
A comprehensive skill for developing native plugins for uni-app. Use this skill when building Android/iOS native plugins, integrating native capabilities, or publishing plugins based on official native plugin docs.
Integration patterns for Mapbox Maps SDK on iOS with Swift, SwiftUI, UIKit, lifecycle management, and mobile optimization best practices.
Expert patterns for porting desktop games to mobile including touch control schemes (virtual joystick, gesture detection), UI scaling for small screens, performance optimization for mobile GPUs, battery life management, and platform-specific features. Use when creating mobile ports or cross-platform mobile builds. Trigger keywords: TouchScreenButton, virtual_joystick, gesture_detector, InputEventScreenTouch, InputEventScreenDrag, mobile_optimization, battery_saving, adaptive_performance, MOBILE_ENABLED.
Expert blueprint for puzzle games including undo systems (Command pattern for state reversal), grid-based logic (Sokoban-style mechanics), non-verbal tutorials (teach through level design), win condition checking, state management, and visual feedback (instant confirmation of valid moves). Use for logic puzzles, physics puzzles, or match-3 games. Trigger keywords: puzzle_game, undo_system, command_pattern, grid_logic, non_verbal_tutorial, state_management.
1600+ lines of performance optimization mastery - profiling, rendering, memory, network, battery, APK size with production-ready code examples.
Kotlin programming for Android, coroutines, and JVM development. Use for .kt files.
React Native cross-platform mobile with JavaScript. Use for iOS/Android.
Expert blueprint for VR platforms (Meta Quest, PSVR, SteamVR, Pico) covering XR toolkit (OpenXR), comfort settings (vignetting, snap turning, teleport), motion controls, hand tracking, and 90+ FPS requirements. Use when targeting VR headsets or implementing immersive 3D experiences. Keywords VR, XR, OpenXR, Meta Quest, motion sickness, comfort, locomotion, XRController3D, foveated rendering.