Total 30,709 skills, Mobile Development has 1015 skills
Showing 12 of 1015 skills
REQUIRED: After creating ANY .swift, .m, .mm, .c, .cpp, or .h file in a directory containing a .xcodeproj, you MUST run add_to_xcode.rb to register it with the project. Without this step, the file will NOT appear in Xcode and will NOT compile.
Patterns for Expo Router including Stack configuration, native tabs, and file-based routing best practices. Apply when working with navigation, routing, or screen configuration.
Integration patterns for Mapbox Maps SDK on Android with Kotlin, Jetpack Compose, lifecycle management, and mobile optimization best practices.
Integration patterns for Mapbox Maps SDK on iOS with Swift, SwiftUI, UIKit, lifecycle management, and mobile optimization best practices.
Help developers integrate Apple MapKit into iOS/macOS apps. Use this skill when users ask to add a map to their app, display maps, show user location on a map, add markers/pins/annotations, implement map clustering, get directions/routing between locations, search for places/points of interest, implement MapKit features, work with MKMapView, SwiftUI Map, MKAnnotation, MKOverlay, MKDirections, MKLocalSearch, or any MapKit-related development task.
SwiftUI framework for building user interfaces
Build iOS/macOS/watchOS/visionOS widgets, Live Activities, watch complications, and controls using Apple's WidgetKit framework. Use when creating widget extensions, timeline providers, configurable widgets, Lock Screen widgets, Smart Stack widgets, Live Activities with ActivityKit, interactive widgets with buttons/toggles, or watch complications. Covers all widget families (systemSmall/Medium/Large/ExtraLarge, accessoryCircular/Rectangular/Inline/Corner) and rendering modes.
React Native renderer for json-render that turns JSON specs into native mobile UIs. Use when working with @json-render/react-native, building React Native UIs from JSON, creating mobile component catalogs, or rendering AI-generated specs on mobile.
Эксперт Android notifications. Используй для push notifications, channels и notification patterns.
Expert patterns for combat systems including hitbox/hurtbox architecture, damage calculation (DamageData class), health components, combat state machines, combo systems, ability cooldowns, and damage popups. Use for action games, RPGs, or fighting games. Trigger keywords: Hitbox, Hurtbox, DamageData, HealthComponent, combat_state, combo_system, ability_cooldown, invincibility_frames, damage_popup.
Expert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, WorldEnvironment setup, ProceduralSkyMaterial, and volumetric fog. Use when building 3D levels, modular tilesets, BSP-style geometry, or environmental effects. Trigger keywords: GridMap, MeshLibrary, set_cell_item, get_cell_item, map_to_local, local_to_map, CSGCombiner3D, CSGBox3D, CSGSphere3D, CSGPolygon3D, WorldEnvironment, Environment, Sky, ProceduralSkyMaterial, PanoramaSkyMaterial, fog_enabled, volumetric_fog_enabled.
Expert patterns for Godot audio including AudioStreamPlayer variants (2D positional, 3D spatial), AudioBus mixing architecture, dynamic effects (reverb, EQ,compression), audio pooling for performance, music transitions (crossfade, bpm-sync), and procedural audio generation. Use for music systems, sound effects, spatial audio, or audio-reactive gameplay. Trigger keywords: AudioStreamPlayer, AudioStreamPlayer2D, AudioStreamPlayer3D, AudioBus, AudioServer, AudioEffect, music_crossfade, audio_pool, positional_audio, reverb, bus_volume.