Total 30,714 skills, Mobile Development has 1015 skills
Showing 12 of 1015 skills
Expert blueprint for puzzle games including undo systems (Command pattern for state reversal), grid-based logic (Sokoban-style mechanics), non-verbal tutorials (teach through level design), win condition checking, state management, and visual feedback (instant confirmation of valid moves). Use for logic puzzles, physics puzzles, or match-3 games. Trigger keywords: puzzle_game, undo_system, command_pattern, grid_logic, non_verbal_tutorial, state_management.
Adaptive Swift/iOS quiz with 5 questions. Difficulty adjusts based on your answers. Use when reviewing or testing your Swift knowledge.
Interactive Swift/iOS tutor using Socratic method. Use when studying Swift concepts, learning iOS development, or wanting guided explanations with questions.
Mobile UX patterns, touch interactions, gesture design, mobile-first principles, app navigation, and mobile performance
Expo React Native performance optimization guidelines. This skill should be used when writing, reviewing, or refactoring Expo React Native code to ensure optimal performance patterns. Triggers on tasks involving React Native components, lists, animations, images, or performance improvements.
Interactive OpenHarmony source code download with mirror selection (GitCode/Gitee/GitHub), environment checking, branch selection, and real-time progress. Use when user requests:"下载 OpenHarmony", "download OpenHarmony", "下载源码", "获取源码", "拉取代码", "clone openharmony", or "repo init".
Automatically generate HarmonyOS design documents including architecture design documents and functional design documents based on PRD documents. It analyzes the existing code structure of OpenHarmony before generation to ensure compatibility with the current architecture. Chapter 2 of the architecture design document must be Competitor Solution Analysis, which should be placed after the Requirement Background. Applicable to user requests: (1) Generate architecture design document, (2) Generate functional design document, (3) Generate design document from PRD, (4) Create system architecture design, (5) Write functional specification, (6) Analyze OH code structure. Keywords: architecture design, functional design, design doc, competitor solution analysis, OpenHarmony code analysis, architecture design, functional design, design document generation, OH code analysis, analyze codebase, competitor analysis
Use when adding authentication to React Native or Expo mobile apps (iOS/Android) with biometric support - integrates react-native-auth0 SDK with native deep linking
Expert blueprint for tower defense games (Bloons TD, Kingdom Rush, Fieldrunners) covering wave management, tower targeting logic, path algorithms, economy balance, and mazing mechanics. Use when building TD, lane defense, or tower placement strategy games. Keywords tower defense, wave spawner, pathfinding, targeting priority, mazing, NavigationServer baking.
Expert blueprint for mobile platforms (Android/iOS) covering touch controls, virtual joysticks, responsive UI, safe areas (notches), battery optimization, and app store guidelines. Use when targeting mobile releases or implementing touch input. Keywords mobile, Android, iOS, touch, InputEventScreenTouch, virtual joystick, safe area, battery, app store, orientation.
Expert patterns for Godot 2D physics including collision layers/masks, Area2D triggers, raycasting, and PhysicsDirectSpaceState2D queries. Use when implementing collision detection, trigger zones, line-of-sight systems, or manual physics queries. Trigger keywords: CollisionShape2D, CollisionPolygon2D, collision_layer, collision_mask, set_collision_layer_value, set_collision_mask_value, Area2D, body_entered, body_exited, RayCast2D, force_raycast_update, PhysicsPointQueryParameters2D, PhysicsShapeQueryParameters2D, direct_space_state, move_and_collide, move_and_slide.
Expert patterns for scaling mobile games to desktop including mouse/keyboard controls, increased resolution and graphical fidelity, expanded UI layouts, settings menus, window management, and platform-specific features. Use when creating desktop ports or cross-platform releases. Trigger keywords: mouse_controls, keyboard_shortcuts, resolution_scaling, graphics_settings, fullscreen_toggle, window_modes, Steam_integration, desktop_optimization.