Total 50,503 skills, Mobile Development has 1531 skills
Showing 12 of 1531 skills
Migrates files containing React Native components which use the React Native Gesture Handler 2 API to Gesture Handler 3.
Install Flutter SDK via git clone and configure for all platforms
Use iOS/Swift code as the source of truth and implement the equivalent feature in Android/Kotlin. Understands the feature behavior, data structures, and logic from iOS, then creates idiomatic Android code that matches the target codebase's existing patterns. Use when porting features from iOS to Android or ensuring platform consistency.
Scaffold and integrate custom Stac widgets and actions with parsers and registration checks. Use when users ask to build new StacParser or StacActionParser implementations, generate custom model classes, or verify parser registration inside Stac.initialize.
Build iOS/macOS/watchOS/visionOS widgets, Live Activities, watch complications, and controls using Apple's WidgetKit framework. Use when creating widget extensions, timeline providers, configurable widgets, Lock Screen widgets, Smart Stack widgets, Live Activities with ActivityKit, interactive widgets with buttons/toggles, or watch complications. Covers all widget families (systemSmall/Medium/Large/ExtraLarge, accessoryCircular/Rectangular/Inline/Corner) and rendering modes.
Эксперт Android notifications. Используй для push notifications, channels и notification patterns.
Expert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, WorldEnvironment setup, ProceduralSkyMaterial, and volumetric fog. Use when building 3D levels, modular tilesets, BSP-style geometry, or environmental effects. Trigger keywords: GridMap, MeshLibrary, set_cell_item, get_cell_item, map_to_local, local_to_map, CSGCombiner3D, CSGBox3D, CSGSphere3D, CSGPolygon3D, WorldEnvironment, Environment, Sky, ProceduralSkyMaterial, PanoramaSkyMaterial, fog_enabled, volumetric_fog_enabled.
Expert patterns for scaling mobile games to desktop including mouse/keyboard controls, increased resolution and graphical fidelity, expanded UI layouts, settings menus, window management, and platform-specific features. Use when creating desktop ports or cross-platform releases. Trigger keywords: mouse_controls, keyboard_shortcuts, resolution_scaling, graphics_settings, fullscreen_toggle, window_modes, Steam_integration, desktop_optimization.
Kotlin programming for Android, coroutines, and JVM development. Use for .kt files.
Migrate a React Native project from NativeWind to Uniwind. Use when the user wants to replace NativeWind with Uniwind, upgrade from NativeWind, switch to Uniwind, or mentions NativeWind-to-Uniwind migration. Handles package removal, config migration, Tailwind 4 upgrade, cssInterop removal, theme conversion, and all breaking changes.
Expert blueprint for VR platforms (Meta Quest, PSVR, SteamVR, Pico) covering XR toolkit (OpenXR), comfort settings (vignetting, snap turning, teleport), motion controls, hand tracking, and 90+ FPS requirements. Use when targeting VR headsets or implementing immersive 3D experiences. Keywords VR, XR, OpenXR, Meta Quest, motion sickness, comfort, locomotion, XRController3D, foveated rendering.
Bulk-localize subscription and in-app purchase display names across all App Store locales using asc. Use when you want to fill in subscription/IAP names for every language without clicking through ASC manually.