Total 50,502 skills, Mobile Development has 1531 skills
Showing 12 of 1531 skills
Expert Combine decisions for iOS/tvOS: when Combine vs async/await, Subject selection trade-offs, operator chain design, and memory management patterns. Use when implementing reactive streams, choosing between concurrency models, or debugging Combine memory leaks. Trigger keywords: Combine, Publisher, Subscriber, Subject, PassthroughSubject, CurrentValueSubject, async/await, AnyCancellable, sink, operators, reactive
Expert lifecycle decisions for iOS/tvOS: when SwiftUI lifecycle vs SceneDelegate, background task strategies, state restoration trade-offs, and launch optimization. Use when managing app state transitions, handling background work, or debugging lifecycle issues. Trigger keywords: lifecycle, scenePhase, SceneDelegate, AppDelegate, background task, state restoration, launch time, didFinishLaunching, applicationWillTerminate, sceneDidBecomeActive
A comprehensive skill for integrating and using uView UI with UniApp projects. This skill focuses on UniApp-specific integration, configuration, and platform-specific considerations when using uView UI in UniApp applications. Use this skill whenever the user needs to integrate uView UI into UniApp projects, configure UniApp-specific settings, or handle platform differences.
Complete guide to implementing deep links and universal links in Capacitor apps. Covers iOS Universal Links, Android App Links, custom URL schemes, and navigation handling. Use this skill when users need to open their app from links.
Guide to using Tailwind CSS in Capacitor mobile apps. Covers mobile-first design, touch targets, safe areas, dark mode, and performance optimization. Use this skill when users want to style Capacitor apps with Tailwind.
For HarmonyOS NEXT and ArkTS development, especially when handling .ets files, implementing @ComponentV2 components, or debugging errors. Provides development guidance based on official standards and maintains categorized error logs for efficient troubleshooting.
Use when physics contacts don't fire, objects tunnel through walls, frame rate drops, touches don't register, memory spikes, coordinate confusion, or scene transition crashes
Use when porting OpenGL/DirectX to Metal - translation layer vs native rewrite decisions, migration planning, anti-patterns
Mobile-first design thinking and decision-making for iOS and Android apps. Touch interaction, performance patterns, platform conventions. Teaches principles, not fixed values. Use when building React Native, Flutter, or native mobile apps.
用于使用 ArkTS 开发 OpenHarmony UI 时 - 查找布局、组件、状态管理、动画、导航,或处理缺少装饰器、状态不更新、渲染问题等错误
Reference — Comprehensive Network.framework guide covering NetworkConnection (iOS 26+), NWConnection (iOS 12-25), TLV framing, Coder protocol, NetworkListener, NetworkBrowser, Wi-Fi Aware discovery, and migration strategies
Use when RealityKit entities not visible, anchors not tracking, gestures not responding, performance drops, materials wrong, or multiplayer sync fails