Total 30,711 skills, Mobile Development has 1015 skills
Showing 12 of 1015 skills
Fastlane, GitHub Actions for mobile, code signing (iOS provisioning, Android keystores), beta distribution (TestFlight, Firebase App Distribution), and app store submissions. Use when setting up mobile build pipelines, automating releases, or managing signing.
Set up and manage a Tapcart CLI project. Use when the user wants to get started with Tapcart development for the first time, or manage an existing project — including auth, dependencies, linting, logs, and layout dev server. The user only needs to provide their App ID for first-time setup — the agent handles everything else.
Create, pull, push, and manage versions of Tapcart blocks and global components using the Tapcart CLI. Use when the user wants to create a block or component, pull blocks from the dashboard, push changes, start a dev server, list versions, or set a version live.
Full Sentry SDK setup for Android. Use when asked to "add Sentry to Android", "install sentry-android", "setup Sentry in Android", or configure error monitoring, tracing, profiling, session replay, or logging for Android applications. Supports Kotlin and Java codebases.
Guidelines for maintaining external Dart packages, covering versioning, publishing workflows, and pull request management. Use when updating Dart packages, preparing for a release, or managing collaborative changes in a repository.
Implement, review, or improve accessibility in iOS/macOS apps with SwiftUI and UIKit. Use when adding VoiceOver support with accessibility labels, hints, values, and traits; when grouping or reordering accessibility elements; when managing focus with @AccessibilityFocusState; when supporting Dynamic Type with @ScaledMetric; when building custom rotors or accessibility actions; when auditing a11y compliance; or when adapting UI for assistive technologies and system accessibility preferences.
Publishes mobile applications to iOS App Store and Google Play with code signing, versioning, and CI/CD automation. Use when preparing app releases, configuring signing certificates, or setting up automated deployment pipelines.
iOS security best practices including Keychain Services, CryptoKit encryption, biometric authentication with Face ID and Touch ID, Secure Enclave key storage, LAContext configuration, App Transport Security (ATS), certificate pinning, data protection classes, secure coding patterns, and encryption implementation. Use when implementing app security features, auditing privacy manifests, configuring App Transport Security, securing keychain access, adding biometric authentication, or encrypting sensitive data with CryptoKit.
Design native iOS mobile app interfaces and components. Creates user-centric mobile designs following platform conventions and best practices.
Implement, review, or debug push notifications in iOS/macOS apps — local notifications, remote (APNs) notifications, rich notifications, notification actions, silent pushes, and notification service/content extensions. Use when working with UNUserNotificationCenter, registering for remote notifications, handling notification payloads, setting up notification categories and actions, creating rich notification content, or debugging notification delivery. Trigger for any task involving alerts, badges, sounds, background pushes, or user notification permissions in Swift apps.
Resolve Swift concurrency compiler errors, adopt Swift 6.2 approachable concurrency (SE-0466), and write data-race-safe async code. Use when fixing Sendable conformance errors, actor isolation warnings, or strict concurrency diagnostics; when adopting default MainActor isolation, @concurrent, nonisolated(nonsending), or Task.immediate; when designing actor-based architectures, structured concurrency with TaskGroup, or background work offloading; or when migrating from @preconcurrency to full Swift 6 strict concurrency.
Implement, review, or improve SwiftUI animations and transitions. Use when adding implicit or explicit animations with withAnimation, configuring spring animations (.smooth, .snappy, .bouncy), building phase or keyframe animations with PhaseAnimator/KeyframeAnimator, creating hero transitions with matchedGeometryEffect or matchedTransitionSource, adding SF Symbol effects (bounce, pulse, variableColor, breathe, rotate, wiggle), implementing custom Transition or CustomAnimation types, or ensuring animations respect accessibilityReduceMotion.