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All Skills

Total 30,680 skills, Mobile Development has 1012 skills

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Showing 12 of 1012 skills

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Mobile Developmenttamtom/gplay-cli-skills

gplay-rollout-management

Staged rollout orchestration and monitoring for Google Play releases. Use when implementing gradual release strategies.

🇺🇸|EnglishTranslated
2
Mobile Developmentcap-go/capgo-skills

cordova-to-capacitor

Complete guide for migrating from Apache Cordova to Capacitor. Use this skill when users need to modernize a Cordova/PhoneGap app to Capacitor, migrate plugins, or understand platform differences.

🇺🇸|EnglishTranslated
2
Mobile Developmentcap-go/capgo-skills

framework-to-capacitor

Guide for integrating modern web frameworks with Capacitor. Covers Next.js static export, React, Vue, Angular, Svelte, and others. Use this skill when converting framework apps to mobile apps with Capacitor.

🇺🇸|EnglishTranslated
2
Mobile Developmenttuist/agent-skills

using-tuist-generated-projects

Guides day-to-day work in Tuist-generated Xcode workspaces, including generation, build and test commands, and buildable folders. Use when working in a Tuist-generated project or when users mention `tuist generate`, `xcodebuild test`, or generated workspaces.

🇺🇸|EnglishTranslated
2
Mobile Developmentkimny1143/claude-code-tem...

ios-app-store-submission

When the user wants to submit an iOS app to the App Store. Use when the user mentions 'App Store,' 'App Store Connect,' 'TestFlight,' 'iOS submission,' 'app review,' 'EAS build,' 'eas submit,' 'Apple review,' 'app rejection,' or 'iOS release.' This skill covers the entire process from setup to App Store review approval.

🇺🇸|EnglishTranslated
2
Mobile Developmentpproenca/dot-skills

swift-ui-architect

Opinionated SwiftUI architecture enforcement for iOS 17+ apps using Clean MVVM + Coordinator pattern. Enforces Airbnb's @Equatable diffing, @Observable state, NavigationStack coordinators, and Clean Architecture layer boundaries. This skill should be used when writing, reviewing, or refactoring SwiftUI code. Triggers on tasks involving SwiftUI views, ViewModels, navigation, state management, dependency injection, or iOS app architecture.

🇺🇸|EnglishTranslated
2
Mobile Developmenthitoshura25/claude-devtoo...

android-playstore-setup

Complete Play Store setup - orchestrates scanning, privacy policy, version management, Fastlane, and workflows (Internal track only)

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2
1 scripts/Checked
Mobile Developmentpetekp/claude-code-setup

swiftui

Use when building SwiftUI interfaces for iOS, iPadOS, macOS, or visionOS. Triggers on Liquid Glass adoption, SwiftUI animation/transitions, layout patterns, state management, design tokens, performance optimization, accessibility in SwiftUI, or creating "Apple-level" UI quality.

🇺🇸|EnglishTranslated
2
Mobile Developmenttamtom/gplay-cli-skills

gplay-release-flow

End-to-end release workflows for Google Play tracks (internal, beta, production) using gplay release, promote, and rollout commands. Use when asked to upload a build, distribute to testers, or release to production.

🇺🇸|EnglishTranslated
2
Mobile Developmentmaccesar/titanium-sdk-ski...

ti-howtos

Titanium SDK native feature integration guide. Use when implementing, reviewing, analyzing, or examining Titanium location services, maps (Google Maps v2, Map Kit), push notifications (APNs, FCM), camera/gallery, media APIs, SQLite databases, HTTPClient networking, WKWebView, Android Intents, background services, iOS Keychain/iCloud, WatchKit/Siri integration, or CI/CD with Fastlane and Appium.

🇺🇸|EnglishTranslated
2
Mobile Developmentgigs-slc/react-native-ski...

api-routes

Guidelines for creating API routes in Expo Router with EAS Hosting

🇺🇸|EnglishTranslated
2
Mobile Developmentios-agent/iosagent.dev

metal-gpu

Write, explain, and debug Metal GPU code including shaders (vertex, fragment, compute), render pipelines, compute pipelines, buffer/texture management, and Metal 4 APIs. Use this skill whenever the user mentions Metal, GPU programming, shaders, MSL (Metal Shading Language), render passes, compute kernels, MTLDevice, MTLCommandBuffer, MTLRenderPipelineState, or any Apple GPU/graphics programming topic. Also trigger when the user wants to do parallel computation on Apple devices, write GPU-accelerated code, or work with Metal Performance Shaders, MetalFX, MetalKit, or Compositor Services. Covers iOS, macOS, iPadOS, tvOS, and visionOS.

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2
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