Total 30,488 skills, Mobile Development has 1010 skills
Showing 12 of 1010 skills
Expert patterns for porting desktop games to mobile including touch control schemes (virtual joystick, gesture detection), UI scaling for small screens, performance optimization for mobile GPUs, battery life management, and platform-specific features. Use when creating mobile ports or cross-platform mobile builds. Trigger keywords: TouchScreenButton, virtual_joystick, gesture_detector, InputEventScreenTouch, InputEventScreenDrag, mobile_optimization, battery_saving, adaptive_performance, MOBILE_ENABLED.
Expert blueprint for party games including minigame resource system (define via .tres files), local multiplayer input (4-player controller management), asymmetric gameplay (1v3 balance), scene management (clean minigame loading/unloading), persistent scoring (track wins across rounds), and split-screen rendering (SubViewport per player). Use for Mario Party-style games or WarioWare collections. Trigger keywords: party_game, minigame_collection, local_multiplayer, asymmetric_gameplay, split_screen, dynamic_input_mapping.
Expert patterns for simplifying 3D games to 2D including dimension reduction strategies, camera flattening, physics conversion, 3D-to-sprite art pipeline, and control simplification. Use when porting 3D to 2D, creating 2D versions for mobile, or prototyping. Trigger keywords: CharacterBody3D to CharacterBody2D, Camera3D to Camera2D, Vector3 to Vector2, flatten Z-axis, orthogonal projection, 3D to sprite conversion, performance optimization.
React Native & Expo engineering standards.
Production-grade mobile app development and architecture for iOS (Swift/SwiftUI/UIKit), Android (Kotlin/Jetpack Compose), and cross-platform (React Native, Flutter, Kotlin Multiplatform, WebView). Use for navigation, state, networking, offline storage, auth/passkeys, push, performance, testing, CI/CD, and App Store/Play release readiness.
1600+ lines of performance optimization mastery - profiling, rendering, memory, network, battery, APK size with production-ready code examples.
Provides the complete Embedded Swift documentation for developing on microcontrollers, embedded systems, and baremetal applications.
Apple HealthKit framework for health and fitness data. Use for reading/writing health samples, workout data, authorization flows, observer queries, background delivery, clinical records, activity rings, and integrating with the Health app across iPhone, Apple Watch, iPad, and visionOS.
Patterns and best practices for building robust AsyncStream and AsyncSequence types, learned from swift-async-algorithms.
Execute ArkTS-Sta code snippets and files via the Playground HTTP API. Use this for testing ArkTS syntax, learning ArkTS features, verifying code logic, or demonstrating code execution results.
Cross-platform and native mobile development. Frameworks: React Native, Flutter, Swift/SwiftUI, Kotlin/Jetpack Compose. Capabilities: mobile UI, offline-first architecture, push notifications, deep linking, biometrics, app store deployment. Actions: build, create, implement, optimize, test, deploy mobile apps. Keywords: iOS, Android, React Native, Flutter, Swift, Kotlin, mobile app, offline sync, push notification, deep link, biometric auth, App Store, Play Store, iOS HIG, Material Design, battery optimization, memory management, mobile performance. Use when: building mobile apps, implementing mobile-first UX, choosing native vs cross-platform, optimizing battery/memory/network, deploying to app stores, handling mobile-specific features.
Use when building UIKit interfaces without storyboards, setting up Auto Layout constraints with anchors, creating reusable UI components, or encountering layout constraint errors and ambiguous layout warnings