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All Skills

Total 50,368 skills, Mobile Development has 1530 skills

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Showing 12 of 1530 skills

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Mobile Developmentrevenuecat/ai-toolkit

revenuecat-customer-center

Add the RevenueCat Customer Center (self service subscription management UI) to an app. Use when the user asks to add a customer center, build a self service subscriptions screen, let users manage subscriptions in app, add a subscription management screen, present CustomerCenterView, call presentCustomerCenter, or wire a 'manage subscription' button to the RevenueCat customer center on iOS, Android, Kotlin Multiplatform, Flutter, or React Native.

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8
Mobile Developmentmargelo/react-native-skil...

build-nitro-modules

Builds React Native Nitro Modules from scratch in a monorepo. Scaffolds with Nitrogen, authors HybridObject TypeScript specs, generates native boilerplate, implements in C++/Swift/Kotlin, wires an example app, and prepares for npm publishing. Use when creating a new Nitro Module, implementing native functionality via HybridObjects, or setting up the nitrogen codegen pipeline.

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8
Mobile Developmenterkamyaman/ionic-capacito...

ionic-apple-sign-in

Add "Sign in with Apple" to an Ionic Capacitor app via @capacitor-community/apple-sign-in. Trigger when adding social login on iOS, integrating Apple ID as a sign-in method, or when App Review requires Sign in with Apple alongside other social logins.

🇺🇸|EnglishTranslated
8
Mobile Developmentaubynsamuel/android-dev-s...

textfield-best-practices

Best practices for Jetpack Compose text fields in Android apps. Use when building forms or search inputs and you need guidance on IME padding, keyboard options, focus movement, and accessible input behavior.

🇺🇸|EnglishTranslated
8
Mobile Developmentpetekp/claude-code-setup

swift-apps

Build, refactor, review, and debug native Apple-platform software in Swift. Use when working on `.swift` files, SwiftUI views, Observation-based state, `@Bindable` and binding flow, SwiftData-backed UI, scenes and windows, search/navigation structures, UIKit/AppKit interop, Liquid Glass adoption, macOS-native UX, or SwiftUI performance/accessibility. Trigger on requests to create or polish iOS, iPadOS, macOS, or visionOS features; clean up SwiftUI view structure; diagnose jank or invalidation storms; review app quality; or make a feature feel like a good Apple-platform citizen.

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8
Mobile Developmentgarrytan/gstack

ios-clean

Remove the DebugBridge SPM package and all #if DEBUG wiring from an iOS app. Cleans up StateServer, DebugOverlay, accessor codegen output, and app-side hooks installed by /ios-qa. This is a convenience wrapper — the structural Release-build guard (Package.swift conditional + CI swift build -c release check) is the safety-critical path. Use when asked to "clean the iOS debug bridge", "remove DebugBridge", or "strip the gstack iOS instrumentation". (gstack) Voice triggers (speech-to-text aliases): "clean the iOS debug bridge", "remove DebugBridge", "strip the gstack iOS instrumentation".

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8
Mobile Developmenthu-wentao/flowr

flowr-usage

Use FlowR APIs correctly across Dart and Flutter projects. Use when writing or reviewing flowr_dart FlowR/FlowB code, flowr FrViewModel/FrBlocViewModel widgets, FrProvider setup, FrUnion state, stream helpers, or migration after FlowR breaking changes, even when the project has its own file layout.

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8
Mobile Developmentrshankras/claude-code-app...

geotoolbox

GeoToolbox PlaceDescriptor patterns with MapKit integration for location representation, geocoding, and multi-service place identifiers. Use when working with place descriptors, geocoding, or cross-service location data.

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8
Mobile Developmentrshankras/claude-code-app...

alarmkit

AlarmKit integration for scheduling alarms and timers with custom UI, Live Activities, and snooze support. Use when implementing alarm or timer features in iOS 18+ apps.

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8
Mobile Developmentrshankras/claude-code-app...

text-editing

Styled text display and rich text editing in SwiftUI using Text, AttributedString, and TextEditor with formatting controls. Use when implementing rich text editing or styled text display.

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8
Mobile Developmentjosiahsiegel/claude-plugi...

unity-shaders-rendering

Unity shaders, materials, and rendering pipelines (URP/HDRP/Built-in). PROACTIVELY activate for: (1) writing shaders in Shader Graph, HLSL, or ShaderLab, (2) URP and HDRP shader authoring, (3) custom render pipeline work (SRP), (4) lighting setup (baked vs realtime, lightmaps, Global Illumination), (5) post-processing stacks, (6) reflection probes and light probes, (7) custom render features and full-screen passes, (8) shader stripping and variant management, (9) compute shaders, (10) ray tracing in HDRP. Provides: Shader Graph templates, HLSL snippets, URP/HDRP differences, lighting setup recipes, render-feature examples, and shader-variant guidance.

🇺🇸|EnglishTranslated
8
Mobile Developmentmanaflow-ai/cmux

cmux-debugging

Debug logging, Debug menu, runtime pitfalls, typing-latency-sensitive paths, SwiftUI list snapshot boundaries, OS-version repros, and local visual iteration for cmux. Use when adding debug probes, diagnosing UI/runtime issues, touching terminal rendering, tab/sidebar list views, drag/drop UTTypes, or using the Debug menu.

🇺🇸|EnglishTranslated
8
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