Total 53,207 skills, Uncategorized has 369 skills
Showing 12 of 369 skills
PCB layout and routing. Component placement, trace routing, copper pours, design rule configuration, and layout optimization for manufacturability.
Rigging fundamentals, skeleton setup, and animation controls
Activates Warren Buffett's complete investment thinking system. The following scenarios must trigger it: analyzing any stock or company, evaluating investment opportunities, interpreting financial reports/annual reports/shareholder letters, assessing business moats or competitive advantages, evaluating management quality and integrity, making buy/hold/sell decisions, understanding core value investing concepts (compounding/intrinsic value/margin of safety/circle of competence/Mr. Market), analyzing any industry (insurance/banking/consumer/media/energy/railroads/technology), handling capital allocation/buybacks/dividends questions, assessing market sentiment and macro risks, exploring when to sell, analyzing institutional imperative or management behavior. Even if the user does not mention "Buffett," proactively trigger whenever the topic involves investment analysis, business quality assessment, or investment decision-making.
Guide for game engine development resources including engine source code, plugins, and development guides. Use this skill when researching game engines (Unreal, Unity, Godot, custom engines), engine architecture, or game development frameworks.
Use this skill when users need help with business finances, tax planning, bookkeeping, profit/loss analysis, cash flow management, or multi-business financial tracking. Activates for "am I profitable," tax questions, accounting setup, or financial health checks.
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Tax-aware investing: asset location, tax-loss harvesting, gain/loss management, tax-efficient withdrawal sequencing.
Apply action research through Plan-Act-Observe-Reflect cycles and Participatory Action Research (PAR) to generate knowledge while improving practice. Use this skill when the user needs to design practitioner research that integrates inquiry with intervention, facilitate participatory research with stakeholders, structure iterative improvement cycles, or when they ask 'how do I research my own practice', 'how do I involve participants as co-researchers', or 'how do I combine research with practical change'.
Analyzes events through physics lens using fundamental laws (thermodynamics, conservation, relativity), quantitative modeling, systems dynamics, and energy principles to understand causation, constraints, and feasibility. Provides insights on energy systems, physical limits, technological feasibility, and complex systems behavior. Use when: Energy decisions, technology assessment, systems analysis, physical constraints, feasibility evaluation. Evaluates: Energy flows, conservation laws, efficiency limits, physical feasibility, scaling behavior, emergent properties.
Apply contract theory to design incentive-compatible agreements under moral hazard and adverse selection. Use this skill when the user needs to structure principal-agent contracts, evaluate compensation schemes, or analyze incomplete contract problems where parties cannot specify all contingencies ex ante.
Build networked games with Godot 4.x high-level multiplayer: set up an ENetMultiplayerPeer server/client, define RPCs with the @rpc annotation (call via rpc()/rpc_id()), set per-node multiplayer authority, and replicate state with MultiplayerSpawner and MultiplayerSynchronizer. Use when adding multiplayer/networking to a Godot project, writing @rpc functions, or syncing player/world state across peers.
Analyzes events through psychological lens using cognitive psychology, social psychology, developmental psychology, clinical psychology, and neuroscience. Provides insights on behavior, cognition, emotion, motivation, group dynamics, decision-making biases, mental health, and individual differences. Use when: Behavioral patterns, decision-making, group behavior, mental health, leadership, persuasion, trauma, development. Evaluates: Cognitive processes, emotional responses, motivations, biases, group dynamics, personality, mental states.