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All Skills

Total 30,447 skills, Uncategorized has 193 skills

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Showing 12 of 193 skills

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Uncategorizeddavincidreams/agent-team-...

unreal

Unreal Engine patterns, Actor/Component model, Blueprints vs C++, and best practices

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Uncategorizeddavincidreams/agent-team-...

rigging

Rigging fundamentals, skeleton setup, and animation controls

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Uncategorizedborisghidaglia/science-ba...

israetel-training

Evidence-based hypertrophy training guidance from Scientific Principles of Hypertrophy Training. Activate when users ask about building muscle, weight training programming, volume/intensity/frequency, recovery, periodization, or exercise selection for muscle growth.

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Uncategorizedenuno/claude-command-and-...

case-analyzer

Analyzes legal case facts and identifies viable legal theories, causes of action, and evidentiary requirements. Use when conducting case intake, strategy development, or initial legal analysis.

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Uncategorizedborisghidaglia/science-ba...

schoenfeld-hypertrophy

Evidence-based muscle hypertrophy guidance from Science and Development of Muscle Hypertrophy (2nd ed). Activate when users ask about muscle growth mechanisms, training variables for hypertrophy, rep ranges, volume, frequency, exercise selection, or program design for muscle building.

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Uncategorizedchrislemke/stoffy

metaphysics-ontology

Master metaphysics and ontology - the study of being, existence, and fundamental reality. Use for: existence, being, substance, identity, causation, modality, time, universals. Triggers: 'ontological', 'metaphysical', 'what exists', 'substance', 'essence', 'existence', 'being', 'identity', 'persistence', 'causation', 'modality', 'possible worlds', 'universals', 'particulars', 'properties', 'abstract objects', 'time', 'change', 'composition'.

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Uncategorizeddylantarre/animation-prin...

animator-traditional

Use when creating hand-drawn or classical animation, working with frame-by-frame techniques, or applying Disney principles in their original artistic context.

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Uncategorizedchrislemke/stoffy

african-ubuntu

Master African philosophical traditions including Ubuntu, Africana philosophy, and postcolonial thought. Use for: communitarian ethics, personhood, African metaphysics, decolonial philosophy. Triggers: 'Ubuntu', 'African philosophy', 'Africana', 'communitarian', 'postcolonial', 'decolonial', 'sage philosophy', 'ethnophilosophy', 'Negritude', 'African humanism', 'ubuntu ethics', 'communalism', 'African ontology', 'personhood Africa', 'I am because we are'.

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Uncategorizederichowens/some_claude_sk...

grief-companion

Compassionate bereavement support, memorial creation, grief education, and healing journey guidance. Specializes in understanding grief stages, creating meaningful tributes, and supporting the non-linear path of loss.

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Uncategorizedthedivergentai/gd-agentic...

godot-genre-visual-novel

Expert blueprint for visual novels (Doki Doki Literature Club, Phoenix Wright, Steins;Gate) focusing on branching narratives, dialogue systems, choice consequences, rollback mechanics, and persistent flags. Use when building story-driven, choice-based, or dating sim games. Keywords visual novel, dialogue system, branching narrative, typewriter effect, rollback, bbcode, RichTextLabel.

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Uncategorizedthedivergentai/gd-agentic...

godot-genre-rts

Expert blueprint for real-time strategy games including unit selection (drag box, shift-add), command systems (move, attack, gather), pathfinding (NavigationAgent2D with RVO avoidance), fog of war (SubViewport mask shader), resource economy (gather/build loop), and AI opponents (behavior trees, utility AI). Use for base-building RTS or tactical combat games. Trigger keywords: RTS, unit_selection, command_system, fog_of_war, pathfinding_RVO, resource_economy, command_queue.

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Uncategorizedthedivergentai/gd-agentic...

godot-genre-sandbox

Expert blueprint for sandbox games (Minecraft, Terraria, Garry's Mod) with physics-based interactions, cellular automata, emergent gameplay, and creative tools. Use when building open-world creation games with voxels, element systems, player-created structures, or procedural worlds. Keywords voxel, sandbox, cellular automata, MultiMesh, chunk management, emergent behavior, creative mode.

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