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All Skills

Total 53,711 skills, Uncategorized has 459 skills

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Showing 12 of 459 skills

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Uncategorizedquodsoler/unreal-engine-s...

ue-gameplay-abilities

Use this skill when working with GAS, Gameplay Ability System, GameplayAbility, GameplayEffect, AttributeSet, GameplayTags, ability system, buffs, debuffs, cooldowns, or attribute modification. See references/ for detailed setup patterns, effect configuration, and ability task usage.

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14
Uncategorizedasgard-ai-platform/skills

grad-embeddedness

Apply Granovetter's embeddedness theory to analyze how economic behavior is embedded in ongoing social relations, avoiding both over-socialized and under-socialized accounts. Use this skill when the user needs to explain why market transactions deviate from pure economic rationality, analyze how trust and social ties shape business dealings, evaluate structural vs relational embeddedness in inter-firm networks, or when they ask 'why do firms prefer existing partners over cheaper alternatives', 'how do social relationships shape economic outcomes', or 'is this market truly arms-length'.

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14
Uncategorizedsickn33/antigravity-aweso...

game-development

Game development orchestrator. Routes to platform-specific skills based on project needs.

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14
Uncategorizedpluginagentmarketplace/cu...

game-programming-languages

Game programming languages - C#, C++, GDScript. Learn syntax, patterns, and engine-specific idioms for professional game development.

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14
1 scripts/Checked
Uncategorizedasgard-ai-platform/skills

grad-paradigms

Apply Kuhn's paradigm theory to analyze scientific progress through the cycle of normal science, anomalies, crisis, and revolution. Use this skill when the user needs to understand why a field resists change, trace paradigm shifts in a discipline, analyze incommensurability between competing frameworks, or when they ask 'why do scientists ignore contradictory evidence', 'how do scientific revolutions happen', or 'why can't proponents of different paradigms agree'.

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14
Uncategorizedrefoundai/lenny-skills

negotiating-offers

Help users negotiate job offers and compensation. Use when someone is negotiating salary, equity, or other terms of a job offer, preparing for a compensation conversation, or asking how to ask for more money.

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14
Uncategorizedasgard-ai-platform/skills

grad-ant

Apply Actor-Network Theory (Latour, Callon) to trace how human and non-human actors (actants) form networks through translation processes. Use this skill when the user needs to map sociotechnical assemblages, analyze how innovations stabilize or fail through network-building, trace the four moments of translation (problematization, interessement, enrollment, mobilization), or when they ask 'how did this technology become accepted', 'who and what holds this network together', or 'why did this innovation fail to gain traction'.

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13
Uncategorizedomer-metin/skills-for-ant...

unreal-engine

Building AAA-quality games and real-time experiences with Unreal Engine 5Use when "unreal, ue5, ue4, unreal engine, blueprints, blueprint, actor component, gameplay ability, gas unreal, niagara, nanite, lumen, world partition, level streaming, unreal multiplayer, unreal replication, gamemode, gamestate, playerstate, playercontroller, pawn, character class, uclass, ustruct, uenum, uproperty, ufunction, unreal, ue5, blueprints, c++, gamedev, aaa, real-time, rendering, nanite, lumen, niagara, gameplay, replication, multiplayer, gas" mentioned.

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13
Uncategorizedgamedev-skills/awesome-ga...

godot-signals-groups

Build event-driven, decoupled Godot 4.x gameplay with signals and node groups: declare and emit custom signals, connect with Callables (incl. bind/one-shot), and broadcast to many nodes via groups and call_group. Use when wiring node communication in a Godot project, replacing tight references with signals, emitting/connecting events, or porting 3.x connect("sig", self, "method") code.

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13
Uncategorizedgamedev-skills/awesome-ga...

input-systems

Architect game input — action mapping (abstracting keys into named actions), rebinding with conflict detection and persistence, multi-device support (keyboard, gamepad, touch), analog deadzones, and feel features like input buffering and coyote time, plus accessibility. Engine-neutral. Use when the user mentions input mapping, rebind controls, gamepad support, deadzone, input buffering, coyote time, or accessible controls.

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13
Uncategorizedchrislemke/stoffy

metaphysics-ontology

Master metaphysics and ontology - the study of being, existence, and fundamental reality. Use for: existence, being, substance, identity, causation, modality, time, universals. Triggers: 'ontological', 'metaphysical', 'what exists', 'substance', 'essence', 'existence', 'being', 'identity', 'persistence', 'causation', 'modality', 'possible worlds', 'universals', 'particulars', 'properties', 'abstract objects', 'time', 'change', 'composition'.

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13
Uncategorizedborisghidaglia/science-ba...

program-creation

Create training and nutrition programs. Activate when users want a workout routine, meal plan, or ask "what should I do?" for fitness goals.

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