Total 53,693 skills, Uncategorized has 467 skills
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Chemistry subject expertise for study notes, problem-solving, and explanations. Covers organic, inorganic, physical, and analytical chemistry. Provides reaction mechanisms, molecular diagrams, formulas, and worked examples. Use when studying chemistry topics, creating chemistry notes, solving chemistry problems, or explaining chemical concepts. Triggers - chemistry help, chemical reactions, organic chemistry, periodic table, stoichiometry, molecular structures.
Professional audio production for music, podcasts, and sound design. Use when working with audio recording, mixing, mastering, or sound design for any medium.
Expert blueprint for roguelikes including procedural generation (Walker method, BSP rooms), permadeath with meta-progression (unlock persistence), run state vs meta state separation, seeded RNG (shareable runs), loot/relic systems (hook-based modifiers), and difficulty scaling (floor-based progression). Use for dungeon crawlers, action roguelikes, or roguelites. Trigger keywords: roguelike, procedural_generation, permadeath, meta_progression, seeded_RNG, relic_system, run_state.
Drafts adverse possession complaints and quiet title pleadings. Structures jurisdictional foundations, legal property descriptions, and element-by-element proof of actual, open, continuous, exclusive, and hostile possession. Use when filing adverse possession claims, quiet title actions, or prescriptive ownership pleadings.
Expert blueprint for RPG stat systems (attributes, leveling, modifiers, damage formulas) using Resource-based stats, stackable modifiers, and derived stat calculations. Use when implementing character progression OR equipment/buff systems. Keywords stats, attributes, leveling, modifiers, CharacterStats, derived stats, damage calculation, XP.
Game development with Unity, Unreal Engine, and Godot. Use when building games, implementing game mechanics, physics, AI, or working with game engines.
Create software-engineering planning artifacts with triaged depth: future-state runtime call stacks, future-state runtime call stack review, and implementation planning/progress for all sizes, plus proposed design docs for medium/large scope. Includes requirement clarification, call-stack review, and iterative refinement.
AIWorkflowOrchestratorの正本仕様を `references/` から検索・参照・更新するスキル。 resource-map / quick-reference / topic-map / keywords を起点に、必要最小限の文書だけを段階的に読む。 用途: 要件確認、設計/API/IPC契約確認、UI/状態管理/セキュリティ判断、task-workflow・lessons-learned・未タスク同期。 特に safeInvoke timeout、settings bypass、skill lifecycle、global nav、Skill Center / Workspace / Agent / Skill Creator の導線再編を扱う。 Anchors: • Specification-Driven Development / 適用: 正本仕様同期 / 目的: 実装-仕様整合の維持 • Progressive Disclosure / 適用: resource-map起点読込 / 目的: 必要最小限参照で漏れ防止 Trigger: 仕様確認, 仕様更新, task-workflow同期, lessons-learned同期, UI仕様反映, API/IPC契約確認, セキュリティ要件確認, safeInvoke, timeout, settings bypass, skill lifecycle, Skill Center, Workspace, Agent, Skill Creator, navContract, GlobalNavStrip, MobileNavBar, SkillManagementPanel, line budget reform, spec splitting, family split, generated index sharding
Expert in Jungian analytical psychology, depth psychology, shadow work, archetypal analysis, dream interpretation, active imagination, addiction/recovery through Jungian lens, and the individuation process.
Create custom world generation content for Minecraft 1.21.x including custom biomes, dimensions, noise settings, surface rules, placed/configured features, carvers, structure sets, and biome modifiers. Covers both the datapack-only approach (JSON worldgen files) and the mod-code approach (NeoForge BiomeModifiers, Fabric BiomeModification API, code-driven worldgen registration with DeferredRegister). Includes the full JSON schema for biome files, noise_settings overrides, placed_feature, configured_feature, structure, structure_set, and processor_list files. Targets Minecraft 1.21.x with official Mojang mappings.
Apply Self-Determination Theory to analyze motivation quality along the autonomy continuum and design interventions that satisfy basic psychological needs. Use this skill when the user needs to diagnose why intrinsic motivation is declining, evaluate incentive structures for motivational crowding, design need-supportive environments, or when they ask 'why did rewards backfire', 'how to foster intrinsic motivation', or 'what needs drive engagement'.
Apply social capital theory (Putnam, Coleman, Bourdieu, Burt) to analyze how network structures and trust generate value or impose constraints. Use this skill when the user needs to evaluate bridging vs bonding capital, identify structural holes or network closure benefits, assess community or organizational trust dynamics, or when they ask 'how does our network create value', 'are we too insular', or 'where are the structural holes we can exploit'.