Total 53,016 skills, Uncategorized has 420 skills
Showing 12 of 420 skills
Create a clean agency design system built from nested containers, with an outer editorial shell, inset dark feature blocks, rounded premium cards, and restrained accent color.
Migrate an Adobe Commerce App Builder project from the Integration Starter Kit or Checkout Starter Kit to the new App Management approach. Run from the root of the App Builder project to be migrated. Pass --auto to skip confirmation prompts (suitable for CI or batch use) — auto mode prints a summary of all Q&A questions answered with their defaults. Pass --doc-scan-only to scan README.md and env.dist for outdated content without modifying any files. Use when the user wants to migrate an App Builder project from the Integration Starter Kit or Checkout Starter Kit to the App Management approach, or mentions upgrading their Adobe Commerce extension architecture.
Generate comprehensive documentation for content authors taking over an AEM Edge Delivery Services project. Use when onboarding content authors, training content managers, or creating author-focused handover documentation — analyzes project structure and produces a complete authoring guide with blocks, templates, configurations, and publishing workflows.
Use this when converting an AI-generated static HTML page (Stardust, Mobirise, Relume, Lovable, v0, Figma-derived, etc.) into an Edge Delivery Services page while preserving the original design and making content authorable in Document Authoring — triggers include "convert this page to EDS", "static-to-EDS overlay", "convert to EDS blocks", "next experimentation", "next run", "start run", or providing a source URL to make editable in DA. Covers two modes — page-level (overlay template with slot markers) and block-level (each section becomes an independent EDS block). For canonical EDS block-rewrite migrations use page-import instead.
Build or refactor reusable, data-driven enemy archetype and moveset systems for Three.js action games. Use for enemy content schemas, model and rig conventions, combat move timing and contact contracts, runtime state boundaries, placeholder fallbacks, deterministic fixtures, or production playthrough validation.
Create a globe-like 3D particle visualization with a dense luminous spherical core and thinner orbital ring or flattened disc. Use when a design needs a premium planetary, orbital, synthesized data-globe effect rendered with real WebGL/Three.js particles, not generic starfields or full page layout changes.
Design, implement, tune, or test readable tactical action combat for web games. Use for attack timing, guard and dodge windows, hit contact, posture, lock-on, weapons, boss phases, combat feedback, and deterministic combat tests.
Apply seamless infinite marquee loops using duplicated items.
Manage CompShare GPU cloud resources through the compshare CLI. Use when Codex needs to install or configure compshare-cli, search GPU specifications and inventory, inspect pricing, create or manage instances, connect over SSH, transfer files, run durable remote jobs, manage images, disks, US3, teams or billing, ask product questions, or diagnose CLI problems.
Generate comprehensive admin documentation for AEM Edge Delivery Services project handover. Use when handing over admin responsibilities, onboarding a new site administrator, or documenting admin procedures — e.g., "admin guide", "admin documentation", "admin handover".
Create, generate, refine, or critique bold playful app icons using a text-only visual system with measurable composition rules, compact palettes, mascot and dimensional style recipes, originality safeguards, and small-size quality checks. Use for app-icon concept development, production-ready image prompts, icon reviews, visual iteration, and iOS or Android handoff when no reference images should be bundled or required.
FiveM resource structure, fxmanifest, client/server scripting, events. Use when creating or editing FiveM resources or Lua scripts, or when the user asks how FiveM works.