Total 30,497 skills, Uncategorized has 187 skills
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Analyzes events through economic lens using supply/demand, incentive structures, market dynamics, and multiple schools of economic thought (Classical, Keynesian, Austrian, Behavioral). Provides insights on market impacts, resource allocation, policy implications, and distributional effects. Use when: Economic events, policy changes, market shifts, financial crises, regulatory decisions. Evaluates: Incentives, efficiency, opportunity costs, market failures, systemic risks.
Chemistry subject expertise for study notes, problem-solving, and explanations. Covers organic, inorganic, physical, and analytical chemistry. Provides reaction mechanisms, molecular diagrams, formulas, and worked examples. Use when studying chemistry topics, creating chemistry notes, solving chemistry problems, or explaining chemical concepts. Triggers - chemistry help, chemical reactions, organic chemistry, periodic table, stoichiometry, molecular structures.
Ziwei Dou Shu Fortune-telling Master, proficient in chart plotting, chart interpretation, annual fortune analysis and life planning.
Prepare for job interviews with practice questions and response strategies
Expert knowledge of Godot performance optimization, profiling, bottleneck identification, and optimization techniques. Use when helping improve game performance or analyzing performance issues.
Expert embedded Rust development for ESP32 microcontrollers using no-std, Embassy async framework, and the ESP-RS ecosystem (esp-hal, esp-rtos, esp-radio). Use when building, debugging, flashing, or adding features to ESP32 projects. Covers sensor integration (ADC, GPIO, I2C, SPI), power management (deep sleep, RTC memory), WiFi networking, MQTT clients, display drivers, async task patterns, memory allocation, error handling, and dependency management. Ideal for LilyGO boards, Espressif chips (ESP32, ESP32-S3, ESP32-C3), and any no-std Xtensa/RISC-V embedded development.
Expert blueprint for inventory systems (Diablo, Resident Evil, Minecraft) covering slot-based containers, stacking logic, weight limits, equipment systems, and drag-drop UI. Use when building RPG inventories, survival item management, or loot systems. Keywords inventory, slot, stack, equipment, crafting, item, Resource, drag-drop.
PCB layout and routing. Component placement, trace routing, copper pours, design rule configuration, and layout optimization for manufacturability.
Expert blueprint for scene loading, transitions, async (background) loading, instance management, and caching. Covers fade transitions, loading screens, dynamic spawning, and scene persistence. Use when implementing level changes OR dynamic content loading. Keywords scene, loading, transition, async, ResourceLoader, change_scene, preload, PackedScene, fade.
Expert blueprint for racing games including vehicle physics (VehicleBody3D, suspension, friction), checkpoint systems (prevent shortcuts), rubber-banding AI (keep races competitive), drifting mechanics (reduce friction, boost on exit), camera feel (FOV increase with speed, motion blur), and UI (speedometer, lap timer, minimap). Use for arcade racers, kart racing, or realistic sims. Trigger keywords: racing_game, vehicle_physics, checkpoint_system, rubber_banding, drifting_mechanics, camera_feel.
Expert patterns for CharacterBody2D including platformer movement (coyote time, jump buffering, variable jump height), top-down movement (8-way, tank controls), collision handling, one-way platforms, and state machines. Use for player characters, NPCs, or enemies. Trigger keywords: CharacterBody2D, move_and_slide, is_on_floor, coyote_time, jump_buffer, velocity, get_slide_collision, one_way_platforms, state_machine.
Expert patterns for 2D/3D camera control including smooth following (lerp, position_smoothing), camera shake (trauma system), screen shake with frequency parameters, deadzone/drag for platformers, look-ahead prediction, and camera transitions. Use for player cameras, cinematic sequences, or multi-camera systems. Trigger keywords: Camera2D, Camera3D, SpringArm3D, position_smoothing, camera_shake, trauma_system, look_ahead, drag_margin, camera_limits, camera_transition.