Total 52,846 skills, Code Quality has 2393 skills
Showing 12 of 2393 skills
Use when conducting comprehensive code review for pull requests across multiple quality dimensions. Orchestrates 12-15 specialized reviewer agents across 4 phases using star topology coordination. Covers automated checks, parallel specialized reviews (quality, security, performance, architecture, documentation), integration analysis, and final merge recommendation in a 4-hour workflow.
Comprehensive guide for refactoring imperative TypeScript code to fp-ts functional patterns
Update naming and documentation references across the Claude Pilot codebase. Use when renaming features, updating descriptions, changing terminology, or ensuring consistency after modifying commands, skills, or workflows. Triggers on "update references", "rename X to Y across codebase", "sync documentation", or "update all mentions of X".
Automatically fix ESLint errors by modifying code to comply with linting rules. For small codebases (≤20 errors), fixes directly. For larger codebases (>20 errors), spawns parallel agents per directory for efficient processing. Never disables rules or adds ignore comments.
Shared Go best practices for LlamaFarm CLI. Covers idiomatic patterns, error handling, and testing.
Detect code smells including long methods, large classes, duplicated code, and deep nesting. Use when identifying code quality issues or planning refactoring.
Manage feature manifests for code traceability. Use when creating new features, updating existing features, checking feature health, or exploring the feature-to-code relationship. Activates for manifest validation, feature creation, changelog updates, and traceability queries.
Run when the user asks for a review; use git CLI to list staged and unstaged changes, read GUIDELINES.md in this skill folder, produce a fix list, and offer to apply fixes after confirmation.
Write idiomatic GDScript for Godot 4.x: static typing, the node lifecycle (_ready/_process/_physics_process), @export/@onready/@tool annotations, signals, and await for asynchronous flow. Use when editing .gd scripts in a Godot project (project.godot), writing or debugging GDScript, or porting 3.x GDScript to 4.x (func signatures, yield -> await, export -> @export).
Uses get_runtime_errors and lsp to fetch an active stack trace, locate the failing line, apply a fix, and verify resolution via hot_reload.
The review, as JSON — runs the review skill and emits the result as a single structured JSON object. Used by CI; use the `review` skill directly for human-facing reviews.
Single adversarial review pass over the integrated branch diff — spec-compliance, code quality, and test adequacy judged together by one fresh-context reviewer. Triggers: /review, 'review the changes', or after delegation completes. Emits one verdict (reviews.review.status). Do NOT use for plan-review (that is its own dispatched gate) or for debugging.