Total 52,191 skills, Code Quality has 2356 skills
Showing 12 of 2356 skills
Refactor MoonBit code to be idiomatic: shrink public APIs, convert functions to methods, use pattern matching with views, add loop invariants, and ensure test coverage without regressions. Use when updating MoonBit packages or refactoring MoonBit APIs, modules, or tests.
Review local code changes organized into logical chapters with Stage CLI, a code review tool that works with any AI agent
Trace bugs and manual fixes back to kits and prompts; fix at the source so the iteration loop can reproduce the fix autonomously. Six-step revision process plus the single-failure backpropagation protocol. Use when a manual hot-fix has been applied, when convergence stalls, or when the same class of bug keeps reappearing.
Use when code has been written and needs validation before committing, or when the user asks for a code review or security check.
Invoke when the user asks to review, check, audit, or look over Qt6 C++ code — or suggest before committing. Runs deterministic linting (60+ rules) then six parallel deep- analysis agents covering model contracts, ownership, threading, API correctness, error handling, and performance. Reports only high-confidence issues (>80/100) with structured mitigations. Read-only — never modifies code.
Manages the structured relationship between ScriptableObjects (Data) and Prefabs (Logic/Visuals) in Unity 6. Follows the 'SO-to-Mono' Bridge pattern to ensure instance independence (e.g., individual health for identical robots) while maintaining a clean, data-driven architecture. Use when: (1) Creating new unit/item types, (2) Wiring SO data to Prefab MonoBehaviours, (3) Resolving data-sharing bugs where changing one SO affects all instances.
Systematic framework for resurrecting and modernizing legacy codebases through archaeology, resurrection, and rejuvenation phases. Activate on "legacy code", "inherited codebase", "no documentation", "technical debt", "resurrect", "modernize". NOT for greenfield projects or well-documented active codebases.
[AUTO-INVOKE] MUST be invoked BEFORE writing or modifying any Solidity contract (.sol files). Covers pragma version, naming conventions, project layout, and OpenZeppelin integration. Trigger: any task involving creating, editing, or reviewing .sol source files.
Expert blueprint for signal-driven architecture using "Signal Up, Call Down" pattern for loose coupling. Covers typed signals, signal chains, one-shot connections, and AutoLoad event buses. Use when implementing event systems OR decoupling nodes. Keywords signal, emit, connect, CONNECT_ONE_SHOT, CONNECT_REFERENCE_COUNTED, event bus, AutoLoad, decoupling.
Expert blueprint for quest tracking systems (objectives, progress, rewards, branching chains) using Resource-based quests, signal-driven updates, and AutoLoad managers. Use when implementing RPG quests or mission systems. Keywords quest, objectives, Quest Resource, QuestObjective, signal-driven, branching, rewards, AutoLoad.
Bug Fixing Skill - Read bugs/pending.csv to select bugs and automatically execute the 8-stage repair process
Workflow for measuring and optimizing the ACIR circuit size of a constrained Noir program. Use when asked to optimize a Noir program's gate count or circuit size.