Total 54,997 skills, Code Quality has 2472 skills
Showing 12 of 2472 skills
Use when validating implementation against spec artifacts before archive — not for design, planning, or implementation
12 production footguns ranked by severity. Data loss, exploits, memory leaks, mobile perf.
Use this whenever you encounter any bugs, test failures, or abnormal behavior, and execute it before proposing a fix
Review checks reference for validating Umbraco backoffice extensions
Python development guidance with code quality standards, error handling, testing practices, and environment management. Use when writing, reviewing, or modifying Python code (.py files) or Jupyter notebooks (.ipynb files).
Remove code comments via natural language guidance, suitable for simple scenarios in languages such as Python, JavaScript, TypeScript (.ts/.tsx), Java, C/C++, Go, HTML, etc.
Detect unused dependencies in Rust projects for cleaner Cargo.toml files and faster builds. Use when auditing dependencies, optimizing build times, cleaning up Cargo.toml, or detecting bloat. Trigger terms: unused dependencies, cargo-machete, dependency audit, dependency cleanup, bloat detection, cargo-udeps.
Explain how to do logging
Brownfield Upgrade - Upgrade all dependencies and modernize the application while maintaining spec-driven control. Runs after Gear 6 for brownfield projects with modernize flag enabled. Updates deps, fixes breaking changes, improves test coverage, updates specs to match changes.
Work with the Inpoxia repository's local tools and workflows for CLI usage, GraphMail library changes, and quality checks. Use when tasks involve running or updating `inpoxia` commands, modifying files under `src/inpoxia/**`, validating behavior with `pytest`, or enforcing style/type checks with `ruff` and `pyright`.
프로젝트의 모든 verify 스킬을 순차 실행하여 통합 검증 보고서를 생성합니다. 기능 구현 후, PR 전, 코드 리뷰 시 사용.
Expert patterns for Godot AutoLoad (singleton) architecture including global state management, scene transitions, signal-based communication, dependency injection, autoload initialization order, and anti-patterns to avoid. Use for game managers, save systems, audio controllers, or cross-scene resources. Trigger keywords: AutoLoad, singleton, GameManager, SceneTransitioner, SaveManager, global_state, autoload_order, signal_bus, dependency_injection.