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All Skills

Total 54,373 skills, Backend Development has 4343 skills

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Showing 12 of 4343 skills

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Backend Developmentvudovn/antigravity-kit

architecture

Architectural decision-making framework. Requirements analysis, trade-off evaluation, ADR documentation. Use when making architecture decisions or analyzing system design.

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12
Backend Developmentivanmercedes/skills

filament-plugin

Creates and manages modular Filament plugins in Laravel. Use this skill whenever the user asks to create a plugin, module, package, or feature for Filament. This includes: creating a new plugin in the plugins/ directory, generating its ServiceProvider, registering it as a local Composer path package, creating the Artisan Install command, and — if the plugin has migrations — configuring loadMigrationsFrom() so they can be published or physically copied into the main project. Trigger this skill when the user says things like "add a billing module", "create an inventory plugin", "I need a new Filament module for X", or any request that implies encapsulated functionality in Filament.

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12
Backend Developmenttenequm/claude-skills

mpp

Build with MPP (Machine Payments Protocol) - the open protocol for machine-to-machine payments over HTTP 402. Use when developing paid APIs, payment-gated content, AI agent payment flows, MCP tool payments, pay-per-token streaming, or any service using HTTP 402 Payment Required. Covers the mppx TypeScript SDK with Hono/Express/Next.js/Elysia middleware, pympp Python SDK, and mpp Rust SDK. Supports Tempo stablecoins, Stripe cards, Lightning Bitcoin, and custom payment methods. Includes charge (one-time) and session (streaming pay-as-you-go) intents. Make sure to use this skill whenever the user mentions mpp, mppx, machine payments, HTTP 402 payments, Tempo payments, payment channels, pay-per-token, paid API endpoints, or payment-gated services.

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12
Backend Developmentabsolutelyskilled/absolut...

microservices

Use this skill when designing microservice architectures, decomposing monoliths, implementing inter-service communication, or solving distributed data challenges. Triggers on service decomposition, saga pattern, CQRS, event sourcing, API gateway, service mesh, circuit breaker, distributed transactions, and any task requiring microservice design decisions or migration strategies.

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12
Backend Developmentclaude-dev-suite/claude-d...

logback

Logback - flexible and powerful logging framework for Java and Spring Boot applications. Successor to Log4j with native SLF4J support, async logging, and automatic file rotation. USE WHEN: user mentions "logback", "spring boot logging", "java logging configuration", asks about "logback-spring.xml", "rolling file appender", "async logging in java" DO NOT USE FOR: SLF4J API usage - use `slf4j` instead, Log4j2 - use separate Log4j2 skill, Node.js logging - use `winston` or `pino` instead, Python logging - use `python-logging` instead

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12
Backend Developmentclaude-dev-suite/claude-d...

ddd

Domain-Driven Design patterns. Bounded contexts, aggregates, entities, value objects, domain events, repositories, and application services. Strategic and tactical DDD for complex business domains. USE WHEN: user mentions "DDD", "Domain-Driven Design", "bounded context", "aggregate", "value object", "domain event", "ubiquitous language", "aggregate root", "domain service" DO NOT USE FOR: database schema design - use database skills; CQRS/Event Sourcing specifics - use `event-sourcing-cqrs`

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12
Backend Developmentgithub/awesome-copilot

dotnet-timezone

.NET timezone handling guidance for C# applications. Use when working with TimeZoneInfo, DateTimeOffset, NodaTime, UTC conversion, daylight saving time, scheduling across timezones, cross-platform Windows/IANA timezone IDs, or when a .NET user needs the timezone for a city, address, region, or country and copy-paste-ready C# code.

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12
Backend Developmentdfinity/icskills

stable-memory

Persist canister state across upgrades. Covers StableBTreeMap and MemoryManager in Rust, persistent actor in Motoko, and upgrade hook patterns. Use when dealing with canister upgrades, data persistence, data lost after upgrade, stable storage, StableBTreeMap, pre_upgrade traps, or heap vs stable memory. Do NOT use for inter-canister calls or access control — use multi-canister or canister-security instead.

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12
Backend Developmentdfinity/icskills

ckbtc

Accept, send, and manage ckBTC (chain-key Bitcoin). Covers BTC deposit flow via minter, ckBTC transfers, withdrawal to BTC, subaccount derivation, and UTXO management. Use when integrating Bitcoin, ckBTC, BTC deposits, or BTC withdrawals in a canister. Do NOT use for plain token transfers without BTC minting/withdrawal — use icrc-ledger instead.

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12
Backend Developmentiankiku/forwward-teams

architect

Use when designing system architecture, choosing databases, structuring projects, selecting tech stacks, designing APIs, planning caching strategies, or organizing a codebase for scale

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12
Backend Developmentgadanihiman/grs-skills

pr-review-human

Human reviewer self-review for backend PRs — naming, complexity, DB schema, test design, type precision. Use when user says "review my PR", "check my PR", "human review", or wants design/readability feedback. Applies to any TypeScript backend; pair with pr-review-frontend for full-stack PRs.

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12
Backend Developmentthedivergentai/gd-agentic...

godot-server-architecture

Expert blueprint for low-level server access (RenderingServer, PhysicsServer2D/3D, NavigationServer) using RIDs for maximum performance. Bypasses scene tree overhead for procedural generation, particle systems, and voxel engines. Use when nodes are too slow OR managing thousands of objects. Keywords RenderingServer, PhysicsServer, NavigationServer, RID, canvas_item, body_create, low-level, performance.

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