Total 30,538 skills, Tools & Utilities has 4219 skills
Showing 12 of 4219 skills
Clarifies that a party's failure to enforce a contractual right on one occasion does not permanently waive that right. Preserves the full enforceability of all terms despite occasional leniency or delayed action.
Procedures for updating the base version of GitHub Spec Kit (https://github.com/github/spec-kit) and synchronizing templates/scripts. This is used when you need to update Spec Kit, apply differences from upstream releases, incorporate templates/commands/scripts, and maintain local operations (Japanese localization, no branch operations, SPEC-[8-digit UUID])
Use MuMuManager.exe to centrally manage and operate MuMu Emulator 12 instances, including instance configuration, creation/cloning/deletion/renaming, import/export, startup/shutdown/restart/window control, app installation/uninstallation/startup/shutdown, device information, system tools, ADB commands, driver management and window sorting, etc. It is suitable for writing scripts to batch automate the management of MuMu Emulator.
Get started with Novita Skills. Use when user wants to know what skills are available, needs help installing team skills, wants to contribute new skills, asks about team capabilities, or needs recommendations for which skills to install. Provides an overview of all team skills, contribution guidelines, and helps users discover and install the right skills.
Analyze, draft, and review Insurance clauses for Construction contracts. Use when the user mentions insurance clause, coverage requirements, construction insurance, or asks to review, redline, or generate this clause type. Returns structured risk assessment, plain-language summary, and suggested alternative language.
Add new features to Syncpack including commands and validation logic. Use when implementing new CLI commands, adding InstanceState variants, or extending version group behaviour.
Document debugging sessions with hypothesis tracking and knowledge base
Organize and synchronize session directory structure based on project architecture
🐟 Rust-native Fish shell-friendly file operations with Steel-backed SCI Clojure evaluation.
Orchestrates end-of-session capture via 5-phase GODAR framework — prevents work loss between sessions by surfacing learnings, triaging incomplete work into Now/Bon/Handoff, writing cross-session handoff, and staging memory extraction while context is rich. MANDATORY before /exit. Invoke FIRST on 'wrap up', 'lets finish', 'close out', '/close'. Pairs with /open. (user)
Generates project context (code structure + architecture intent). Use when starting sessions, understanding codebase structure, onboarding to a project, after major refactoring, or delegating complex work to agents.
Get Unity Hierarchy structure. Use when: inspecting scene structure, exploring GameObjects, checking parent-child relationships, or when user asks about hierarchy. Returns the scene's GameObject tree with components.