Total 31,210 skills, Tools & Utilities has 4333 skills
Showing 12 of 4333 skills
Generate the final MARP deck markdown from definition, deck plan, and visual design artifacts, applying deck-template layout rules deterministically. Use only when all three source artifacts exist.
Download YouTube video audio file. Use when user wants to extract audio or download music/podcast from a video.
Summarize YouTube video content with structured output. Use when user wants a detailed summary from a transcript file path.
Download YouTube video subtitles. Use when user wants to get captions or subtitles from a video.
Use when a program crashes, a test fails, or code produces wrong results and reading the source isn't enough to see why. Lets you pause execution at any line and inspect the actual runtime state, variable values, types, call stacks, to find what went wrong.
Pay people in SOL or USDC, buy and sell tokens, check prices, manage Solana wallets, stake SOL, earn yield through lending, and track portfolio performance — all from the command line. No API keys, no private key env vars. Use when the user wants to send crypto, trade, check balances, earn yield, or see how their holdings are doing.
Generate marketing screenshots of your app using Playwright. Use when the user wants to create screenshots for Product Hunt, social media, landing pages, or documentation.
Launch Unity project with matching Editor version via uloop CLI. Use when you need to: (1) Open a Unity project with the correct Editor version, (2) Restart Unity to apply changes, (3) Switch build target when launching.
Personal English vocabulary learning assistant. Use when user queries English words, phrases, or sentences for translation and learning. Triggers on: single English words, phrases like 'break the ice', sentences to translate, requests for quiz/review, '查单词', '学英语'. Stores vocabulary in ~/.english-learner/ with mastery tracking.
Control Unity Editor play mode. Use when: starting/stopping/pausing play mode, testing game behavior, or when user asks to play or stop. Controls play/stop/pause of Unity Editor.
Find specific GameObjects in scene. Use when: searching for objects by name, finding objects with specific components, locating tagged/layered objects, getting currently selected GameObjects in Unity Editor, or when user asks to find GameObjects. Returns matching GameObjects with paths and components.
Compile Unity project. Use when: verifying code compiles after edits, checking for compile errors, or when user asks to compile. Returns error/warning counts.