Total 44,144 skills
Showing 12 of 44144 skills
Use this skill when orchestrating multi-agent work at scale - research swarms, parallel feature builds, wave-based dispatch, build-review-fix pipelines, or any task requiring 3+ agents. Activates on mentions of swarm, parallel agents, multi-agent, orchestrate, fan-out, wave dispatch, research army, unleash, dispatch agents, or parallel work.
Monitor Nx Cloud CI pipeline and handle self-healing fixes. USE WHEN user says "monitor ci", "watch ci", "ci monitor", "watch ci for this branch", "track ci", "check ci status", wants to track CI status, or needs help with self-healing CI fixes. ALWAYS USE THIS SKILL instead of native CI provider tools (gh, glab, etc.) for CI monitoring.
Design and implement microinteractions, motion design, transitions, and user feedback patterns. Use when adding polish to UI interactions, implementing loading states, or creating delightful user experiences.
Let shoppers select multiple products and compare them side-by-side in a table with highlighted differences to help them make the right buying decision
Implements Syncfusion Flutter Maps (SfMaps) for interactive geographical data visualization in Flutter apps. Use when working with shape layers, tile layers, choropleth maps, or map markers and overlays. This skill covers GeoJSON rendering, OpenStreetMap/Bing Maps integration, bubbles, legends, tooltips, zoom and pan, and spatial data visualization.
Implements Syncfusion Flutter Circular Charts (SfCircularChart) for pie, doughnut, and radial bar data visualizations in Flutter. Use when working with PieSeries, DoughnutSeries, or RadialBarSeries using the syncfusion_flutter_charts package. This skill covers chart setup, data labels, legends, tooltips, selection, annotations, gradients, animation, accessibility, and chart export.
Use this skill for cross-model code reviews using OpenAI Codex CLI via MCP. Activates on mentions of codex review, cross-model review, code review with codex, peer review, review my code, review this PR, review changes, codex check, second opinion, or gpt review.
Orchestrate GitHub issue authoring by classifying request type, routing to a type-specific issue-author skill, and enforcing shared safety gates before mutation.
Analyzes job descriptions and generates tailored resumes that highlight relevant experience, skills, and achievements to maximize interview chances
MSW 전투 시스템 통합 가이드. Attack→Hit 파이프라인, 데미지 모델, i-frame, 넉백, Hit Stop, Camera Shake, Sprite Flash, SFX, 사망/부활, 데미지 스킨, 히트 이펙트, 아바타 전투 모션, 커스텀 이벤트, AI FSM 까지 MSW 네이티브 API 기반 2D 다장르 대응. '공격', '피격', '데미지', '전투', '몬스터', '히트', '이펙트', '크리티컬', '투사체', '데미지 스킨', '넉백', '히트스톱', '콤보', 'HP바' 등.
MSW 아바타 관리 — 코스튬(CostumeManagerComponent 17슬롯) + 애니메이션 3계층 파이프라인(StateComponent → AvatarStateAnimationComponent → AvatarRendererComponent). State 키(대문자)/AvatarBodyActionStateName(소문자)/MapleAvatarBodyActionState enum/스프라이트 액션 ID(swingO1, shoot1) 4단계 구분, IsLegacy/ActionSheet/StateToAvatarBodyActionSheet 두 시스템, PlayerControllerComponent 자동 상태 전이와 ActionStateChangedEvent 충돌 시 RemoveActionSheet/SetActionSheet/BodyActionStateChangeEvent로 해결. DefaultPlayer뿐 아니라 모든 엔티티(NPC, 몬스터 등)에 적용 가능. Use for avatar costume get/set, 17 equip slots, animation state mapping, action override, weapon-specific attack motion, custom shoot/cast/dance action. Keywords: avatar, costume, animation, state, action, shoot, swing, weapon, ActionStateChangedEvent, BodyActionStateChangeEvent, RemoveActionSheet, SetActionSheet, StateToAvatarBodyActionSheet, AvatarStateAnimationComponent, AvatarRendererComponent, MapleAvatarBodyActionState, PlayerControllerComponent, 아바타, 코스튬, 애니메이션, 상태, 동작, 장비, 무기, 공격, 활, 칼, 사격, 휘두르기, 커스텀 액션, 자동 재생 차단, 매핑 변경.
Generate a concise overview of the current project — structure, purpose, recent activity, and open questions. Use when the user asks "what is this repo?", "give me an overview", or "what's going on in this project?".