Total 44,274 skills
Showing 12 of 44274 skills
Analyze Swift and mixed-language compile hotspots using build timing summaries and Swift frontend diagnostics, then produce a recommend-first source-level optimization plan. Use when a developer reports slow compilation, type-checking warnings, expensive clean-build compile phases, long CompileSwiftSources tasks, warn-long-function-bodies output, or wants to speed up Swift type checking.
Benchmark Xcode clean and incremental builds with repeatable inputs, timing summaries, and timestamped `.build-benchmark/` artifacts. Use when a developer wants a baseline, wants to compare before and after changes, asks to measure build performance, mentions build times, build duration, how long builds take, or wants to know if builds got faster or slower.
Use when reviewing an agent skill, SKILL.md package, or skill-like instruction document for design quality, missing patterns, portability, or agent usability before adoption or revision
Manage Nexudus coworking spaces via the `nexudus` CLI — businesses, products, authentication, and configuration.
Live SEO data via DataForSEO MCP server. SERP analysis (Google, Bing, Yahoo, YouTube), keyword research (volume, difficulty, intent, trends), backlink profiles, on-page analysis (Lighthouse, content parsing), competitor analysis, content analysis, business listings, AI visibility (ChatGPT scraper, LLM mention tracking), and domain analytics. Requires DataForSEO extension installed. Use when user says "dataforseo", "live SERP", "keyword volume", "backlink data", "competitor data", "AI visibility check", "LLM mentions", or "real search data".
Use this skill when users mention scenarios such as "Feishu authorization", "OAuth", "Device Flow", "open_id", "repeated authorization pop-ups", "token reuse", "supplement authorization scopes", or "where Feishu tokens are stored"—scenarios that require reusing existing local user tokens, only supplementing missing scopes, or troubleshooting the actual storage location of tokens.
Implement, review, or improve Live Activities and Dynamic Island experiences in iOS apps using ActivityKit. Use when building real-time updating widgets for the Lock Screen and Dynamic Island — delivery tracking, sports scores, ride-sharing status, workout timers, media playback, or any time-sensitive information that updates in real time. Also use when working with ActivityKit, ActivityAttributes, Activity lifecycle (request/update/end), Dynamic Island layouts (compact/minimal/expanded), push-to-update Live Activities, or Lock Screen live widgets.
Control smart-home accessories and commission Matter devices using HomeKit and MatterSupport. Use when managing homes/rooms/accessories, creating action sets or triggers, reading accessory characteristics, onboarding Matter devices, or building a third-party smart-home ecosystem app.
Build CarPlay-enabled apps using the CarPlay framework. Use when creating navigation, audio, communication, EV charging, parking, or food ordering apps for the car display, working with CPTemplateApplicationScene, CPListTemplate, CPMapTemplate, CPNowPlayingTemplate, configuring CarPlay entitlements, or integrating with CarPlay Simulator for testing.
Display and manipulate PDF documents using PDFKit. Use when embedding PDFView to show PDF files, creating or modifying PDFDocument instances, adding annotations (highlights, notes, signatures), extracting text with PDFSelection, navigating pages, generating thumbnails, filling PDF forms, or wrapping PDFView in SwiftUI.
Add Apple Pencil drawing, canvas views, tool pickers, and ink serialization using PencilKit. Use when building drawing apps, annotation features, handwriting capture, signature fields, or any Apple Pencil-powered experience on iOS/iPadOS/visionOS.
Build 2D games and animations using SpriteKit. Use when creating game scenes with SKScene and SKView, adding sprites with SKSpriteNode, animating with SKAction sequences, simulating physics with SKPhysicsBody and contact detection, creating particle effects with SKEmitterNode, building tile maps, using SKCameraNode, or integrating SpriteKit scenes in SwiftUI with SpriteView.