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AI Agent Skills Directory with categorization, English/Chinese translation, and script security checks.

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All Skills

Total 45,668 skills

Categories

Showing 12 of 45668 skills

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Testing & QAopenharmonyinsight/openha...

oh-xts-build-run

Combined command for OpenHarmony XTS compilation and execution. Complete the compilation and execution of XTS test projects in one stop. Use this Skill when you need to execute the full XTS test process: (1) Compile the XTS test project to generate HAP files, (2) Run the XTS test and display the results. Supports passing --package and --api parameters to the execution phase.

🇨🇳|ChineseTranslated
5
Security & Compliancecuriouslearner/devkit

security-headers

Validate and implement HTTP security headers to protect web applications.

🇺🇸|EnglishTranslated
5
Automationopenharmonyinsight/openha...

add-memory-trace-tags

Use when adding new resource tracking types to memory profiling in developtools_profiler and third_party_musl repositories. Triggered by requests to add trace tags, resource labels, or memory tracking types.

🇨🇳|ChineseTranslated
5
AI & Machine Learninglifangda/claude-plugins

using-superpowers

Use when starting any conversation - establishes mandatory workflows for finding and using skills, including using Skill tool before announcing usage, following brainstorming before coding, and creating TodoWrite todos for checklists

🇺🇸|EnglishTranslated
5
Frontend Developmentpeixotorms/odinlayer-skil...

elementor-hooks

Use when hooking into Elementor lifecycle events, injecting controls, filtering widget output, or using the JS APIs. Covers elementor/init, elementor/element/before_section_end, elementor/element/after_section_end, elementor/widget/render_content filter, elementor/frontend/after_enqueue_styles, frontend JS hooks (elementorFrontend.hooks, frontend/element_ready), editor JS hooks (elementor.hooks), $e.commands API ($e.run, $e.commands.register), $e.routes, $e.hooks (registerUIBefore, registerUIAfter), control injection patterns, CSS file hooks, forms hooks (Pro), and query filters.

🇺🇸|EnglishTranslated
5
Product & Designdylantarre/animation-prin...

filmmaker

Use when creating cinematic sequences, narrative animations, or when applying animation principles to video storytelling and visual narrative.

🇺🇸|EnglishTranslated
5
Data Processingclidey/whodb

whodb

Database operations including querying, schema exploration, and data analysis. Activates for tasks involving PostgreSQL, MySQL, MariaDB, SQLite, MongoDB, Redis, Elasticsearch, or ClickHouse databases.

🇺🇸|EnglishTranslated
5
AI & Machine Learningparcadei/continuous-claud...

planning-agent

Planning agent that creates implementation plans and handoffs from conversation context

🇺🇸|EnglishTranslated
5
Frontend Developmentpaulrobello/claude-office

character-sprite

Generate complete character sprite sheets for the Claude Office Visualizer agents. Creates all animation frames (idle, walking, typing, handoff, coffee) with consistent character design across all sheets. Uses iterative approval workflow and reference-based generation for consistency.

🇺🇸|EnglishTranslated
5
Tools & Utilitiessickn33/antigravity-aweso...

audio-transcriber

Transform audio recordings into professional Markdown documentation with intelligent summaries using LLM integration

🇺🇸|EnglishTranslated
5
3 scripts/Attention
Backend Developmentclostaunau/holiday-card

java-best-practices

Comprehensive Java development best practices covering SOLID principles, DRY, Clean Code, Java-specific patterns (Optional, immutability, streams, lambdas), exception handling, collections, concurrency, testing with JUnit 5 and Mockito, code organization, performance optimization, and common anti-patterns. Essential reference for uncle-duke-java agent during code reviews and architecture guidance.

🇺🇸|EnglishTranslated
5
Uncategorizedthedivergentai/gd-agentic...

godot-characterbody-2d

Expert patterns for CharacterBody2D including platformer movement (coyote time, jump buffering, variable jump height), top-down movement (8-way, tank controls), collision handling, one-way platforms, and state machines. Use for player characters, NPCs, or enemies. Trigger keywords: CharacterBody2D, move_and_slide, is_on_floor, coyote_time, jump_buffer, velocity, get_slide_collision, one_way_platforms, state_machine.

🇺🇸|EnglishTranslated
5
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