Total 45,736 skills
Showing 12 of 45736 skills
PrintNode integration. Manage Printers, PrintJobs, Accounts. Use when the user wants to interact with PrintNode data.
Smoove integration. Manage Organizations, Pipelines, Users, Goals, Filters. Use when the user wants to interact with Smoove data.
Float integration. Manage Projects. Use when the user wants to interact with Float data.
A-share multi-agent AI investment research and analysis tool - 15 AI analysts collaborate to complete technical analysis, fundamental analysis, market sentiment judgment, capital flow tracking (northbound capital/main capital), macroeconomic analysis and game theory deduction, and output structured trading suggestions and risk assessment. Supports Shanghai and Shenzhen A-share stock codes and Chinese names. Multi-agent AI stock analysis for China A-shares. 15 specialized analysts collaborate across technical analysis, fundamental analysis, sentiment analysis, smart money flow tracking, macro economics, and game theory to deliver structured buy/sell/hold recommendations with risk assessment.
Tomato pay integration. Manage data, records, and automate workflows. Use when the user wants to interact with Tomato pay data.
UpViral integration. Manage data, records, and automate workflows. Use when the user wants to interact with UpViral data.
Tideways integration. Manage data, records, and automate workflows. Use when the user wants to interact with Tideways data.
SellHack integration. Manage data, records, and automate workflows. Use when the user wants to interact with SellHack data.
Use for Roblox Engine API lookup during implementation: finding the correct engine class or service, confirming properties, methods, events, callbacks, datatypes, enums, globals, and built-in libraries, and verifying parameter, return, and property usage for a known engine task. Prefer this skill when the problem is referential rather than architectural.
Use for foundational Roblox experience development: deciding what runs on the client or server, where scripts and modules belong, how to structure reusable code, and how to handle everyday services, attributes, bindables, workspace objects, input, camera, raycasts, collisions, and CFrame-based gameplay scripting in Studio.
Use when working with Neo4j command-line tools including neo4j-admin, cypher-shell, aura-cli, and neo4j-mcp
Use for Roblox multiplayer communication across the client-server boundary: designing RemoteEvent, UnreliableRemoteEvent, and RemoteFunction flows; validating client requests; handling replication-aware gameplay; applying rate limits and anti-exploit checks; reasoning about network ownership, server-authority patterns, Input Action System use in authoritative gameplay, and streaming-sensitive multiplayer correctness.