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Kuikly 自定义 View 开发助手。指导如何创建自定义 UI 组件,将原生 View 暴露给 Kuikly 侧使用。覆盖完整开发流程:Kuikly 侧组件定义、各平台 Native 侧实现(Android/iOS/鸿蒙ArkTS/H5/小程序)及使用。当用户需要自定义扩展 UI 组件时使用。
Delegate coding, review, diagnosis, planning, structured output, and native browser research tasks to independent Codex sessions via Codex CLI. Use cases include creating new tasks with `codex exec`, resuming multi-turn sessions with `codex exec resume`, performing read-only reviews with `codex exec review`, as well as scenarios requiring `--json` event streams, `-o` final message persistence, image input, or Computer Use browser operations.
One-stop skill for the project architecture center — draft new architecture documents, refresh existing architecture documents, or conduct an architecture health check. Automatically determine the mode based on user input: `new` (draft)/ `update` (refresh to the latest code status)/ `check` (view only, generate issue list). The `check` mode has three sub-goals: consistency within a single feature design, alignment between design and code, and consistency among multiple documents under `easysdd/architecture/`. Single-target rule — only modify one document or check one target at a time. Trigger scenarios: User says "fill in an architecture doc", "draft an architecture document", "refresh the architecture directory", "write down the structure of this module", "conduct an architecture check", "is the design internally consistent?", "does the plan match the code?", "are there conflicts among several documents in the architecture folder?", or when it is found in the feature-design / feature-acceptance / implement phase that an architecture action needs to be performed first before proceeding.
Ultra-lightweight channel for refactor processes - used when changes are obviously too small to justify the full scan → design → apply three-stage workflow. AI directly identifies 1-3 low-risk optimization points, confirms with the user once, modifies in-place using classic methods, and validates itself by running tests. No scan checklist, no design documentation, no multi-step HUMAN verification required. Trigger scenarios: When the user says "quick refactor", "small refactor", "simply optimize XX function", "modify directly", "skip all those steps", and the scope of changes is clearly limited to a single function/single component, with tests available for self-validation.
Draft or update requirement documents under `easysdd/requirements/` for the project — describe a capability's "reason for existence, solution approach, and boundaries" using **user stories + plain language**, so non-technical readers can quickly grasp the key highlights of the system. Layered with architecture: requirement is the "problem space" (why this capability is needed), while architecture is the "solution space" (what structure is used to implement it). Two modes: new (draft a new requirement doc from scratch), update (refresh an existing doc based on new materials or implementation changes). Single-target rule — only modify one document at a time. Trigger scenarios: when the user says "fill in a requirement doc", "write down the requirements for this capability", "update the requirements directory", or when it is found during the feature-design phase that there is no corresponding requirement for the capability to be implemented this time.
Export agent data into a Starchild migration bundle. For use by ANY agent (OpenClaw, Claude Code, Cursor, etc.) to migrate into Starchild.
Use this skill when the user describes a Yektanet Digital Billboard (DB) scenario, provides ad assets (logo, CTA, product, overline, background, intro, stick, percent/badge, character/mascot, video) for an HTML ad package, says "build a billboard", "build a DB ad", "make an ad", "create a banner", "make a sticky ad", "build an ad package", mentions "billboard", "بیلبورد", "دیجیتال بورد", "Yektanet", "یکتانت", "sticky-150", or invokes /bb. Also activates when user provides a campaign brief with brand name, theme, products, and assets for a 150px sticky-bottom iframe ad unit. Do NOT activate for general web development, regular banners, or non-Yektanet ad formats.
Use when restructuring existing code without changing observable behavior, especially when a feature or bug fix is hard because the current design is awkward, duplicated, confusing, or risky to modify.
Reliable end-to-end engineering workflow for debugging, root-cause analysis, minimal patching, and verification in production codebases. Use when Codex needs to investigate a failure systematically, trace execution, test hypotheses, implement a correct fix, validate the resolution, and check for regressions before declaring the task complete.
Parses API Gateway access logs (AWS API Gateway, Kong, Nginx) to detect BOLA/IDOR attacks, rate limit bypass, credential scanning, and injection attempts. Uses pandas for statistical analysis of request patterns and anomaly detection. Use when investigating API abuse or building API-specific threat detection rules.
Triage Unity and Unreal Engine editor, build, package, cook, compile, and CI logs into the first actionable failure, likely subsystem, and next debugging steps. Use when a game project fails to build, cook, package, import assets, compile scripts/code, or throws noisy editor/runtime errors, even if the user only shares raw log text or says "Unity build failed", "Unreal cook error", "Editor.log", "UHT/UBT failed", or "packaging started breaking after asset moves".
Operate LM Studio's `lms` CLI and local/remote LM Studio servers for model discovery, server status checks, model loading, endpoint smoke tests, and downstream OpenAI-compatible wiring. Use when the user mentions LM Studio, `lms`, a local model server, `/v1/models`, a remote LM Studio host, or wants to connect another tool to LM Studio; even if they only ask to test a local OpenAI-compatible endpoint or choose the correct loaded-model identifier. Triggers on: lmstudio, lm studio, lms, local model server, LM Studio API, LM Studio endpoint, /v1/models, connect Strix to LM Studio, load model in LM Studio.