Total 46,629 skills
Showing 12 of 46629 skills
Memory Profiler Setup - Auto-activating skill for Performance Testing. Triggers on: memory profiler setup, memory profiler setup Part of the Performance Testing skill category.
Condense long articles into content for Platform X (200-500 words), retaining core viewpoints and personal style. Use this when users mention "convert to Weibo", "post to Xiaohongshu", "social media", or "shorten article".
Write and evaluate effective Python tests using pytest. Use when writing tests, reviewing test code, debugging test failures, or improving test coverage. Covers test design, fixtures, parameterization, mocking, and async testing.
Interactive guide for creating new skills (or updating existing skills) that extend Claude's capabilities. Walks the user through use case definition, frontmatter generation, instruction writing, and validation. Use when users want to create a new skill, build a skill, update an existing skill, or ask "help me make a skill for X". Always clarifies requirements before generating.
Idiomatic Go patterns for error handling, interfaces, concurrency, testing, and module management
Csv Processor - Auto-activating skill for Business Automation. Triggers on: csv processor, csv processor Part of the Business Automation skill category.
Consulta riesgo pais de Argentina con serie historica desde Anduin API. Usar cuando el usuario pida "riesgo pais argentina", "ultimo riesgo pais", "serie historica de riesgo pais", "riesgo pais por fecha o periodo", o "evolucion del riesgo pais".
Translate Sketch layers into production-ready code with 1:1 visual fidelity using Sketch MCP tools (`run_code`, `get_selection_as_image`) for live design context, screenshots, and asset export. Use when implementing or updating UI from an open Sketch document, current selection, or specific Sketch layer IDs.
Jetpack Compose patterns for declarative UI, state management, theming, animations, and performance optimization.
Update specifications with discoveries made during development. Use when implementation reveals new requirements, constraints, or design changes.
C# patterns for Unity - MonoBehaviour, async, architecture, and VR/mobile performance optimization
Separate WHAT from HOW before planning. Clarify goals, explore approaches, capture structured design decisions. Triggers: brainstorm, explore idea, clarify goal, idea phase.