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All Skills

Total 46,727 skills

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Showing 12 of 46727 skills

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Frontend Developmentphaserjs/phaser

game-object-components

Use this skill when working with Phaser 4 game object components and the mixin system. Covers Transform, Alpha, Tint, Origin, Depth, Flip, Mask, GetBounds, Lighting, and other shared component behaviors. Triggers on: component, mixin, transform, mask, bounds, lighting.

🇺🇸|EnglishTranslated
4
Tools & Utilitiesharrsion-h/ai-drawio-skil...

drawio

Always use when user asks to create, generate, draw, or design a diagram, flowchart, architecture diagram, ER diagram, sequence diagram, class diagram, network diagram, mockup, wireframe, or UI sketch, or mentions draw.io, drawio, .drawio files, diagram export to PNG/SVG/PDF, or requests editing/updating an existing diagram.

🇺🇸|EnglishTranslated
4
3 scripts/Attention
Frontend Developmentphaserjs/phaser

cameras

Use this skill when working with cameras in Phaser 4. Covers camera effects (shake, fade, flash, pan, zoom), following sprites, scroll, bounds, viewports, multiple cameras, and minimap. Triggers on: camera, viewport, scroll, zoom, follow, shake, fade.

🇺🇸|EnglishTranslated
4
Frontend Developmentphaserjs/phaser

tweens

Use this skill when animating properties over time in Phaser 4. Covers tweens, tween chains, easing functions, stagger, yoyo, repeat, callbacks, number tweens, and the TweenManager. Triggers on: tween, ease, animate, this.tweens.add, tween chain, stagger.

🇺🇸|EnglishTranslated
4
Frontend Developmentphaserjs/phaser

render-textures

Use this skill when using RenderTexture or DynamicTexture in Phaser 4. Covers drawing game objects to textures, dynamic texture creation, snapshot/screenshot, stamps, and off-screen rendering. Triggers on: RenderTexture, DynamicTexture, snapshot, draw to texture, stamp.

🇺🇸|EnglishTranslated
4
Frontend Developmentphaserjs/phaser

physics-matter

Use this skill when using Matter.js physics in Phaser 4. Covers rigid bodies, constraints, composite bodies, sensors, collision filtering, world configuration, and advanced physics shapes. Triggers on: Matter, matter physics, constraint, joint, rigid body, sensor.

🇺🇸|EnglishTranslated
4
Frontend Developmentphaserjs/phaser

text-and-bitmaptext

Use this skill when displaying text in Phaser 4. Covers Text game objects, BitmapText, web fonts, text styling, word wrap, alignment, padding, and dynamic text content. Triggers on: Text, BitmapText, this.add.text, font, word wrap, text style.

🇺🇸|EnglishTranslated
4
Frontend Developmentphaserjs/phaser

physics-arcade

Use this skill when using Arcade Physics in Phaser 4. Covers enabling physics, velocity, acceleration, gravity, collisions, overlap, world bounds, physics groups, static bodies, and collision categories. Triggers on: physics, arcade, velocity, gravity, collide, overlap, bounce, physics body.

🇺🇸|EnglishTranslated
4
Backend Developmentauth0/agent-skills

auth0-java-mvc-common

Use when adding Auth0 login, logout, and callback handling to Java Servlet web applications - integrates com.auth0:mvc-auth-commons SDK for server-side Java apps using javax.servlet with session-based authentication. Triggers on AuthenticationController, AuthorizeUrl, Tokens, IdentityVerificationException, Java MVC auth.

🇺🇸|EnglishTranslated
4
Frontend Developmentphaserjs/phaser

audio-and-sound

Use this skill when adding audio or sound to a Phaser 4 game. Covers loading audio, playing sounds, music, volume, spatial audio, Web Audio API, and SoundManager. Triggers on: sound, audio, music, volume, mute.

🇺🇸|EnglishTranslated
4
Tools & Utilitiesmembranedev/application-s...

boxhero

BoxHero integration. Manage data, records, and automate workflows. Use when the user wants to interact with BoxHero data.

🇺🇸|EnglishTranslated
4
Frontend Developmentphaserjs/phaser

game-setup-and-config

Use this skill when creating a new Phaser 4 game instance or configuring GameConfig options. Covers renderer selection, canvas setup, scaling, pixel art, FPS settings, boot sequence, and all config sub-objects. Triggers on: new Phaser.Game, GameConfig, game setup, renderer, pixel art, FPS.

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