Total 58,161 skills
Showing 12 of 58161 skills
Local-first, security-first control center for OpenClaw agents — visibility dashboard with readonly defaults, token attribution, collaboration tracing, and safe write operations.
Autonomous crypto business development patterns — multi-chain token discovery, 100-point scoring with wallet forensics, x402 micropayments, ERC-8004 on-chain identity, LLM cascade routing, and pipeline automation for CEX/DEX listing acquisition. Use when building AI agents for crypto BD, token evaluation, exchange listing outreach, or autonomous commerce with payment protocols.
Clone the current conversation so the user can branch off and try a different approach.
Auto-generates an LLM usage monitoring page in a PM admin dashboard. Tokuin CLI-based token/cost/latency tracking + user ranking system + inactive user tracking + data-driven PM insights + Cmd+K global search + per-user drilldown navigation. Supports OpenAI/Anthropic/Gemini/OpenRouter.
Manages project documentation: AGENTS.md, README.md, CONTRIBUTING.md. Use when asked to update, create, or init these context files. Not for general markdown editing.
Google Model Armor: Sanitize a user prompt through a Model Armor template.
Use this skill to create and publish changelog announcements for new features, improvements, or bug fixes. This skill handles the complete workflow - creating detailed changelog documentation pages, adding sidebar announcement cards, and ensuring everything follows project standards. Use when the user mentions adding changelog entries, documenting new features, creating release notes, or announcing product updates.
Best practices for building trading bots, arbitrage detectors, and high-performance trading systems with MMT. Use when building automated trading strategies, cross-exchange arbitrage, real-time market analysis, or backtesting systems using MMT's multi-exchange API.
Expert architectural standards for building scalable Godot GAMES (RPGs, Platformers, Shooters) using the Composition pattern (Entity-Component). Use when designing player controllers, NPCs, enemies, weapons, or complex gameplay systems. Enforces "Has-A" relationships for game entities. Trigger keywords: Entity-Component, ECS, Gameplay, Actors, NPCs, Enemies, Weapons, Hitboxes, Game Loop, Level Design.
Create shot lists for highlight videos. Timestamp key plays, music cue suggestions, pacing. Platform-specific cuts for TikTok, YouTube.
Use when structuring scenes or planning chapter content - provides a scene-sequel framework, tension management, and beat-by-beat structure for crafting compelling scenes
Implement centralized logging with ELK Stack, Loki, or Splunk for log collection, parsing, storage, and analysis across infrastructure.