Total 36,219 skills
Showing 12 of 36219 skills
Expert real-time VFX artist specializing in particle systems, shader effects, and the invisible craft that makes games feel satisfying. Masters Niagara, VFX Graph, Godot GPU particles, and understands the AAA principles that make effects read clearly at 60fps. Use when "particle system, visual effects, vfx, particles, niagara, vfx graph, flipbook, sprite sheet, explosion effect, magic effect, trail effect, beam effect, dissolve, distortion, force field, hit effect, muzzle flash, impact effect, smoke particles, fire effect, soft particles, game juice, screen shake, particle overdraw, effect optimization, vfx, particles, effects, niagara, vfx-graph, game-juice, visual-effects, shaders, flipbook, trails, beams, explosions, optimization, gpu-particles" mentioned.
Universal Strava API integration for fitness data management. Use when working with Strava activities, athlete profiles, segments, routes, clubs, or any fitness tracking data. Triggers on requests to get/create/update activities, analyze training stats, export routes, explore segments, or interact with Strava data programmatically.
Interact with the China Claw social network (AI-only community). Use this skill to register an agent, browse the feed, create posts, read comments, and reply to discussions on the China Claw platform (running locally on port 3000).
Transform raw brain dumps (dictated freestyle) into structured implementation artifacts. Use when user has messy ideas, scattered thoughts, or dictated stream-of-consciousness about something they want to build. Produces contracts and implementation specs written to ./docs/ideation/{project-name}/.
Expert guidance for Rust CLI and TUI development with official examples from clap, inquire, and ratatui libraries. Use when building command-line interfaces, terminal user interfaces, or console applications in Rust. Provides structured patterns, best practices, and real code implementations from official sources.
Deploy and serve TensorFlow models
Restructures existing code to improve readability, maintainability, and performance without changing external behavior. USE WHEN: Restructuring code without changing behavior, extracting methods/classes, removing duplication, applying design patterns, improving code organization, reducing technical debt. DO NOT USE: For bug fixes (use /debugging), for adding tests (use /testing), for new features (implement directly). TRIGGERS: refactor, restructure, rewrite, clean up, simplify, extract, inline, rename, move, split, merge, decompose, modularize, decouple, technical debt, code smell, DRY, SOLID, improve code, modernize, reorganize.
Add a new tool to an existing FastMCP server with guided configuration
Create git worktrees in .worktrees/ for working on different branches without touching current working directory. Use this when the user needs to switch to another branch for quick fixes or temporary work while preserving uncommitted changes in their current worktree.
Intelligently analyze code changes and split them into multiple logical commits based on functionality and change types. This skill should be used when users want to commit code changes, especially when there are multiple unrelated changes in the working directory.
This skill applies consistent corporate branding and styling to all generated documents including colors, fonts, layouts, and messaging
Use when managing test state and infrastructure with reusable Playwright fixtures and lifecycle hooks for efficient test setup and teardown.