Total 33,386 skills
Showing 12 of 33386 skills
Mobile app testing with unit tests, UI automation, performance testing. Use for test infrastructure, E2E tests, testing standards, or encountering test framework setup, device farms, flaky tests, platform-specific test errors.
Comprehensive Express.js development skill covering routing, middleware, request/response handling, error handling, and building production-ready REST APIs
Health check endpoints for liveness, readiness, dependency monitoring. Use for Kubernetes, load balancers, auto-scaling, or encountering probe failures, startup delays, dependency checks, timeout configuration errors.
Automate changelog generation from commits, PRs, and releases following Keep a Changelog format. Use when setting up release workflows, generating release notes, or standardizing commit conventions.
Set up Prometheus for comprehensive metric collection, storage, and monitoring of infrastructure and applications. Use when implementing metrics collection, setting up monitoring infrastructure, or configuring alerting systems.
Implement efficient similarity search with vector databases. Use when building semantic search, implementing nearest neighbor queries, or optimizing retrieval performance.
Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development. Use when building data-oriented games, optimizing performance, or working with large entity counts.
This skill should be used when the user asks to "plan team structure", "determine hiring needs", "design org chart", "calculate compensation", "plan equity allocation", or requests organizational design and headcount planning for a startup.
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.
Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.
Clarify requirements before implementing. Use when serious doubts arise.
Vue 3 debugging and error handling for runtime errors, warnings, async failures, and SSR/hydration issues. Use when diagnosing or fixing Vue issues.