Total 58,386 skills
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Implements Syncfusion Flutter Calendar (SfCalendar) and Date Range Picker (SfDateRangePicker) widgets for date and scheduling UIs in Flutter apps. Use when building appointment calendars, booking systems, date range selectors, or event scheduling interfaces. This skill covers calendar views, recurring events, date navigation, localization, callbacks, and customization.
Implement and configure the Syncfusion TrackBarEx control in Windows Forms applications. Use this skill when you need to create interactive value sliders, customize button and slider appearance, manage value ranges, set orientation, and handle scroll events in WinForms projects.
Audits Claude Code setup across CLAUDE.md, rules, skills, hooks, and MCP. Run when Claude ignores rules, hooks malfunction, or MCP needs auditing. Not for debugging code or reviewing PRs.
Use after completing a task or before merging. Not for exploring ideas or debugging.
AI for Science 场景下的昇腾 NPU Profiling 采集与性能分析 Skill,用于在华为 Ascend NPU 上使用 torch_npu.profiler 采集 L0、L1、L2 级性能数据,分析训练或推理中的算子耗时、调用栈、内存与瓶颈,并指导后续调优。
Local drop-in API emulator for Vercel, GitHub, Google, Slack, Apple, Microsoft, and AWS. Use when the user needs to start emulated services, configure seed data, write tests against local APIs, set up CI without network access, or work with the emulate CLI or programmatic API. Triggers include "start the emulator", "emulate services", "mock API locally", "create emulator config", "test against local API", "npx emulate", or any task requiring local service emulation.
Fidel integration. Manage data, records, and automate workflows. Use when the user wants to interact with Fidel data.
Design surveys that collect reliable, unbiased quantitative data to validate hypotheses and measure user attitudes at scale.
C# scripting in Unity for gameplay, behavior, and engine integration. PROACTIVELY activate for: (1) writing Unity C# scripts, (2) MonoBehaviour lifecycle (Awake/OnEnable/Start/Update/FixedUpdate/LateUpdate), (3) coroutines and async/await in Unity, (4) delegates, events, Action/Func patterns, (5) ScriptableObject creation and serialization, (6) GetComponent / TryGetComponent and component caching, (7) physics scripting (Rigidbody, raycast, collision/trigger callbacks), (8) animation scripting (Animator parameters, state machines, IK), (9) NavMesh and NavMeshAgent scripting, (10) input handling (Input System package), (11) custom serialization and SerializeField. Provides: lifecycle reference, coroutine vs async patterns, ScriptableObject templates, Rigidbody/collision recipes, NavMesh examples, and Input System setup.
Market structure analysis with Wyckoff, SMC/ICT, Al Brooks, and classical price action — outputs structured trade scripts with levels, entry, stop, R:R. Use when the user wants real technical analysis on a ticker (e.g. "market structure analysis on NVDA", "Wyckoff phase for BTC", "where's the order block on SOL", "SMC analysis").
Use when extracting BDD specs from existing code — for adopting Beat in an established codebase or distilling a module into feature files
Use this skill when > Identify architectural friction and propose deepening opportunities — refactors that turn shallow modules into deep ones for better testability and AI-navigability. Use when improving architecture, finding refactoring opportunities, consolidating tightly-coupled modules, or making a codebase more testable.