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All Skills

Total 58,637 skills

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Showing 12 of 58637 skills

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Product & Designowl-listener/designer-ski...

critique-color

Critique a rendered screen's colour — contrast ratios, palette coherence, and semantic meaning. Use when reviewing one screen. For a product-wide WCAG audit use `accessibility-audit` (design-systems); for building the palette use `color-system` (ui-design).

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7
Tools & Utilitiesredhat-developer/rhdh-ski...

setup-rhdh-skills

Install, configure, diagnose, or repair the complete RHDH skills environment.

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7
1 scripts/Checked
Frontend Developmenteduclopez/ui-craft

delight

Delight pass — adds one or two memorable micro-interactions (copy specificity, hover choreography, state transitions, one signature detail) without decoration or confetti. Use when the UI works but feels generic, or when the user says "make it feel special" / "add some personality". Invoke when the user asks for delight on their UI, or mentions 'delight' alongside design / UI / frontend work.

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7
Frontend Developmenteduclopez/ui-craft

craft

One-shot build pipeline for a complete surface from an outcome recipe — inputs (or defaults) → composition → theme → build order → acceptance bar. Use when the user asks for a whole surface ("build me a dashboard", "hazme un dashboard") and expects a shippable result, not component-level help. Invoke when the user asks for craft on their UI, or mentions 'craft' alongside design / UI / frontend work.

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7
Frontend Developmenteduclopez/ui-craft

typeset

Typography pass covering font choice, modular scale, tracking, leading, weight hierarchy, and micro-typography details. Use when fonts feel generic (default Inter with no reason), the scale is ad hoc, hierarchy is flat, or the user says "fix the typography" / "the text doesn't feel right". Invoke when the user asks for typeset on their UI, or mentions 'typeset' alongside design / UI / frontend work.

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7
Frontend Developmenteduclopez/ui-craft

unhappy

State-first design pass — inventories and implements all non-happy states (loading, empty, error, partial, conflict, offline) before the happy path, and refactors impossible boolean state to proper state machines. Use when starting a new screen, reviewing an existing one for edge-case gaps, or when the user says "handle the error state" / "add loading states" / "what happens when data is missing". Invoke when the user asks for unhappy on their UI, or mentions 'unhappy' alongside design / UI / frontend work.

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7
Backend Developmentchanmathew/agent-skills

architecture

Lock system architecture for a capability or epic — modules, schemas, public contracts, and proposed slices.

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7
Tools & Utilitiesnilbuild/diffity

diffity-tree

Open the diffity file tree browser to browse and comment on repository files

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7
Project Managementtjboudreaux/cc-thinking-s...

thinking-bounded-rationality

Use when search or investigation could run forever. Set an explicit good-enough threshold first, then stop at the first option that clears it.

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7
Frontend Development21st-dev/skill

21st-design-sync

Look at the current project's design (its shadcn / Tailwind CSS variables and color tokens) and publish it to the 21st.dev community as a shareable theme, using `21st publish-theme`. Use when the user says "publish my theme", "share our design as a 21st theme", "sync my design to 21st", "turn my globals.css into a theme", "залей наш дизайн темой", "опубликуй тему". This is the 21st equivalent of design-sync: it reads the project's design tokens and syncs them into the public theme library.

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7
Testing & QAseb1n/awesome-ai-agent-sk...

testing

Generate, execute, and analyze tests for codebases, covering unit, integration, and end-to-end testing with coverage reporting. Use when the user requests testing or provides relevant inputs for this workflow.

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7
Frontend Developmentaladicf/better-web-ui

animate

Improve or implement purposeful motion systems, micro-interactions, gestures, and transition behavior for production-grade UI. Use when the user mentions animation, motion, transitions, micro-interactions, hover states, drawers, toasts, gestures, or making the UI feel more alive.

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