Total 58,116 skills
Showing 12 of 58116 skills
Network flow analysis in Dynatrace across three sources: OneAgent flows (host/process/pod-to-peer connections in the `default_network_flows` Grail bucket), NetFlow/IPFIX/sFlow (via an OpenTelemetry Collector), and cloud flow logs (AWS VPC / Transit Gateway; Azure and GCP planned). Use to analyze traffic between entities, find top talkers by bandwidth, map communication dependencies, investigate connection health (resets, timeouts, retransmissions, RTT), and resolve peers to monitored entities. Routes each question to the right source; source-specific DQL lives in the reference files. Trigger: "network flows", "top talkers", "traffic between hosts", "connection resets", "TCP retransmissions", "RTT", "pod connections", "network dependencies", "NetFlow", "IPFIX", "sFlow", "VPC flow logs", "cloud network traffic". Do NOT use for host NIC throughput or packet drops (use dt-obs-hosts), service request rate or latency (use dt-obs-services), or synthetic/uptime monitoring (use dt-obs-ext-monitors).
Facilitates structured ideation sessions using proven brainstorming techniques (SCAMPER, SWOT, 5 Whys, Mind Mapping, Six Thinking Hats, Reverse Brainstorming, Starbursting, Brainwriting). Produces a brainstorming-report.md of organized ideas and actionable insights. Operates in three intents: Create (new session), Update (add techniques or deepen coverage), Validate (confirm insights align with project goals). Use when the user says: "brainstorm", "ideate", "generate ideas", "explore options", "SCAMPER", "SWOT analysis", "mind map", "Six Thinking Hats", "5 Whys", "creative session", "what if we", "let's explore", "think through possibilities", "find alternatives", or "problem-solve". This skill PLANS only — it never writes application code or runs tests.
Edits Unity sprite properties by generating C# editor scripts using ISpriteEditorDataProvider APIs. Handles sprite rectangles, borders, pivots, outlines, and slicing operations (automatic, grid, isometric). Use when working with sprite assets, sprite sheets, texture atlases, or sprite slicing.
When the user wants to build or improve a sales bot's ability to know when to escalate to a human rep. Also use when the user mentions "human handoff," "escalation triggers," "when to transfer," "bot limits," or "human takeover."
Use xurl to access AI agent conversations via agents:// URIs. Invoke when the user: gives an agents:// URI, a provider shorthand like provider/..., or a bare thread/session ID; mentions conversations, threads, or sessions from any AI coding agent; wants to search, read, summarize, compare, or continue agent threads; asks what they worked on, what an agent said, or references past agent interactions; wants to delegate work to or start a conversation in another agent.
Use when routing a general FLUX 3 video request. Select only the specialists needed for diagnosis, direction, audio, or execution.
Sets up and configures the Unity AI Navigation system — NavMesh surfaces, NavMesh agents, obstacles, links, modifiers, areas and costs. Use when creating walkable navigation meshes, adding pathfinding agents, setting up patrol routes, configuring obstacle avoidance and carving, connecting separate NavMeshes with links, coupling navigation with animation, or troubleshooting navigation issues.
Configure private CI preview artifacts, approved ephemeral documentation hosting, and versioned standalone User Manual releases with separate End User, Administrator, and Technical access controls. Use when establishing or troubleshooting preview and release publishing.
Review a pull request or a set of code changes for bugs, logic errors, and project-convention violations using a confidence-filtered, multi-agent process. Use this skill when the user asks to review a PR, audit pending changes, or inspect a diff for problems before merging.
Generate 3D models, textures, images, rig characters, animate them, and prepare for 3D printing using the Meshy AI API. Handles API key detection, task creation, polling, downloading, and full 3D print pipeline with slicer integration. Use when the user asks to create 3D models, convert text/images to 3D, texture models, rig or animate characters, 3D print a model, or interact with the Meshy API. For Claude Code or Cursor, use the meshy-3d-generation and meshy-3d-printing skills instead.
Collect structured visual feedback from humans using AnyCap's annotation tool, or create and iterate on diagrams using the interactive whiteboard (Excalidraw). Covers image annotation, URL/web page review with screen recording, video review, audio feedback, and collaborative diagramming with Mermaid input. Use when you need a human to point at things, mark regions, draw on screenshots, review a web page or UI, narrate feedback over a recording, provide any spatially-grounded visual input, create or iterate on architecture diagrams, flowcharts, or wireframes. Also use when you need to present work-in-progress to a human for approval or revision. Trigger on: get feedback, show to user, review UI, annotate, mark up, visual feedback, screen recording, user review, human-in-the-loop, approval flow, interactive review, whiteboard, diagram, draw, flowchart, wireframe, or architecture chart.
Use when asked to compare, cross-review, merge, judge, choose, or arbitrate competing plans from multiple agents such as Codex and Claude Code; when given two or more proposed plans, session IDs, transcripts, plan documents, PR descriptions, or pasted strategies; or when the user wants one recommended execution plan after agents review each other's proposals.