Total 40,649 skills
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GitHub CLI for remote repository analysis, file fetching, codebase comparison, and discovering trending code/repos. Use when analyzing repos without cloning, comparing codebases, or searching for popular GitHub projects.
Configures release-please for monorepos and single-package repos. Handles manifest files, component tagging, changelog sections, and extra-files setup. Use when setting up automated releases, fixing release workflow issues, or configuring version bump automation.
B2B sales - cold outreach, lead scoring, pipeline metrics, MEDDIC/BANT qualification, discovery calls, and demos. Use when writing cold emails, scoring leads, running pipeline reviews, or preparing for sales calls.
Write clear, emotionally resonant, and well-structured content that readers remember and act upon. Use when writing or editing any text—Twitter posts, articles, documentation, emails, comments, updates—for maximum clarity, engagement, and impact.
Claude Code Agent Teams - default team-based development with strict TDD pipeline enforcement
Master of Filament v4 (2026), specialized in Custom Data Sources, Nested Resources, and AI-Augmented Admin Panels.
Orchestrate via @babysitter. Use this skill when asked to babysit a run, orchestrate a process or whenever it is called explicitly. (babysit, babysitter, orchestrate, orchestrate a run, workflow, etc.)
Expert patterns for adding multiplayer to single-player games including client-server architecture, authoritative server design, MultiplayerSynchronizer, lag compensation (client prediction, server reconciliation), input buffering, and anti-cheat measures. Use when retrofitting multiplayer, porting to online play, or designing networked gameplay. Trigger keywords: MultiplayerPeer, ENetMultiplayerPeer, SceneMultiplayer, MultiplayerSynchronizer, rpc, rpc_id, multiplayer_authority, client_prediction, server_reconciliation, lag_compensation, rollback.
Expert blueprint for Battle Royale games including shrinking zone/storm mechanics (phase-based, damage scaling), large-scale networking (relevancy, tick rate optimization), deployment systems (plane, freefall, parachute), loot spawning (weighted tables, rarity), and performance optimization (LOD, occlusion culling, object pooling). Use for multiplayer survival games or last-one-standing formats. Trigger keywords: battle_royale, zone_shrink, storm_damage, deployment_system, loot_spawn, networking_optimization, relevancy_system, snapshot_interpolation.
Expert blueprint for genre-specific project boilerplates (2D platformer, top-down RPG, 3D FPS) including directory structures, AutoLoad patterns, and core systems. Use when bootstrapping new projects or migrating architecture. Keywords project templates, boilerplate, 2D platformer, RPG, FPS, AutoLoad, scene structure.
Expert patterns for input handling covering InputMap actions, InputEvent processing, controller support, rebinding, deadzones, and input buffering. Use when setting up player controls, implementing input systems, or adding gamepad/accessibility features. Keywords InputMap, InputEvent, gamepad, controller, rebinding, deadzone, input buffer.
Expert blueprint for desktop platforms (Windows/Linux/macOS) covering keyboard/mouse controls, settings menus, window management (fullscreen, resolution), keybind remapping, and Steam integration. Use when targeting PC platforms or implementing desktop-specific features. Keywords desktop, Windows, Linux, macOS, settings, keybinds, ConfigFile, DisplayServer, Steam, fullscreen.