Total 40,649 skills
Showing 12 of 40649 skills
Expert patterns for combat systems including hitbox/hurtbox architecture, damage calculation (DamageData class), health components, combat state machines, combo systems, ability cooldowns, and damage popups. Use for action games, RPGs, or fighting games. Trigger keywords: Hitbox, Hurtbox, DamageData, HealthComponent, combat_state, combo_system, ability_cooldown, invincibility_frames, damage_popup.
Expert debugging workflows including print debugging (push_warning, push_error, assert), breakpoints (conditional breakpoints), Godot Debugger (stack trace, variables, remote debug), profiler (time profiler, memory monitor), error handling patterns, and performance optimization. Use for bug fixing, performance tuning, or development diagnostics. Trigger keywords: breakpoint, print_debug, push_error, assert, profiler, remote_debug, memory_leak, orphan_nodes, Performance.get_monitor.
[PREREQUISITE] Install and configure Godot MCP server for programmatic scene manipulation via Model Context Protocol. Use when user explicitly requests MCP-based scene building or automation. NOT for manual Godot workflows. Keywords MCP, Model Context Protocol, scene automation, npx, claude_desktop_config.
Expert blueprint for puzzle games including undo systems (Command pattern for state reversal), grid-based logic (Sokoban-style mechanics), non-verbal tutorials (teach through level design), win condition checking, state management, and visual feedback (instant confirmation of valid moves). Use for logic puzzles, physics puzzles, or match-3 games. Trigger keywords: puzzle_game, undo_system, command_pattern, grid_logic, non_verbal_tutorial, state_management.
Expert blueprint for Godot 4 project organization (feature-based folders, naming conventions, version control). Enforces snake_case files, PascalCase nodes, %SceneUniqueNames, and .gitignore best practices. Use when starting new projects or refactoring structure. Keywords project organization, naming conventions, snake_case, PascalCase, feature-based, .gitignore, .gdignore.
Expert blueprint for hierarchical finite state machines (HSM) and pushdown automata for complex AI/character behaviors. Covers state stacks, sub-states, transition validation, and state context passing. Use when basic FSMs are insufficient OR implementing layered AI. Keywords state machine, HSM, hierarchical, pushdown automata, state stack, FSM, AI behavior.
Generate appropriate commit messages and maintain git log documentation. Use when preparing to commit changes, reviewing git history, or maintaining project change documentation. Provides commit message generation, git log maintenance, and quick command reference.
Production-grade mobile app development and architecture for iOS (Swift/SwiftUI/UIKit), Android (Kotlin/Jetpack Compose), and cross-platform (React Native, Flutter, Kotlin Multiplatform, WebView). Use for navigation, state, networking, offline storage, auth/passkeys, push, performance, testing, CI/CD, and App Store/Play release readiness.
RAG-specific best practices for LlamaIndex, ChromaDB, and Celery workers. Covers ingestion, retrieval, embeddings, and performance.
Structured debugging skill for methodical root cause analysis. Use when investigating bugs, unexpected behavior, or errors. Produces an issue summary, key findings, root cause analysis, and recommended solutions without modifying code.
Jmeter Test Plan Creator - Auto-activating skill for Performance Testing. Triggers on: jmeter test plan creator, jmeter test plan creator Part of the Performance Testing skill category.
Pandas for time series analysis, OrcaFlex results processing, and marine engineering data workflows