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Found 31 Skills
Documents the reasoning behind design decisions including alternatives considered, trade-offs evaluated, and principles applied. Use when making significant UX decisions, aligning with stakeholders on design direction, or preserving design context for future reference.
Apple Human Interface Guidelines for iOS. Covers navigation (tab bars, NavigationStack, toolbars), interaction design (touch targets, gestures, haptics), accessibility (VoiceOver, Dynamic Type, color contrast), user feedback (loading, errors, empty states), UX patterns (onboarding, permissions, modality, confirmation dialogs), and visual design (dark mode, SF Symbols, layout margins). This skill should be used when designing iOS user experiences, implementing HIG-compliant interactions, ensuring accessibility compliance, building navigation hierarchies, or reviewing apps for Apple design guideline compliance.
Use when designing visual interfaces, data visualizations, educational content, or presentations and need to ensure they align with how humans naturally perceive, process, and remember information. Invoke when user mentions cognitive load, visual hierarchy, dashboard design, form design, e-learning, infographics, or wants to improve clarity and reduce user confusion. Also applies when evaluating existing designs for cognitive alignment or choosing between design alternatives.
Designs optimal filtering UX for data tables. Use when building a table that needs filters - analyzes the data columns and determines the best filter type for each. Outputs a unified filter field with inline header filters.
Apple Human Interface Guidelines interaction and UX patterns. Use this skill when the user asks about "onboarding flow", "user onboarding", "app launch", "loading state", "drag and drop", "search pattern", "settings design", "notifications", "modality", "multitasking", "feedback pattern", "haptics", "undo redo", "file management", data entry, sharing, collaboration, full screen, audio, video, haptic feedback, ratings, printing, help, or account management in Apple apps. Also use when the user says "how should onboarding work", "my app takes too long to load", "should I use a modal here", "how do I handle errors", "when should I ask for permissions", "how to show progress", or "what's the right way to confirm a delete". Cross-references: hig-foundations for underlying principles, hig-platforms for platform specifics, hig-components-layout for navigation, hig-components-content for data display.
Low/high fidelity wireframes, user flows, information architecture, prototyping techniques, and design iteration processes
Optimize decision-making speed by managing choice quantity. Use when designing navigation, menus, feature sets, onboarding flows, or any interface where users must choose between options.
Apple Human Interface Guidelines interaction and UX patterns.
Remove unnecessary borders, backgrounds, shadows, decorations
When the user wants to create, optimize, or structure a status page. Also use when the user mentions "status page," "status.yourdomain.com," "uptime," "service health," "incident page," or "system status."
Apply the halo effect in product design and UX. Use when designing first impressions, brand perception, feature presentation, or understanding how one positive attribute influences perception of others.
When the user wants to add, optimize, or audit table of contents (TOC) for long-form content. Also use when the user mentions "TOC," "table of contents," "table of contents for article," "article TOC," "jump links," "content outline," "article navigation," "in-page navigation," "add TOC to blog," or "TOC for long content."