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Found 196 Skills
Analytics engineering for reliable metrics and BI readiness. Build transformation layers, dimensional models, semantic metrics, data quality tests, and documentation. Use when you need dbt or SQL transformation strategy, metrics definition, or analytics data modeling.
Expert patterns for Godot 2D physics including collision layers/masks, Area2D triggers, raycasting, and PhysicsDirectSpaceState2D queries. Use when implementing collision detection, trigger zones, line-of-sight systems, or manual physics queries. Trigger keywords: CollisionShape2D, CollisionPolygon2D, collision_layer, collision_mask, set_collision_layer_value, set_collision_mask_value, Area2D, body_entered, body_exited, RayCast2D, force_raycast_update, PhysicsPointQueryParameters2D, PhysicsShapeQueryParameters2D, direct_space_state, move_and_collide, move_and_slide.
Optimize ToolUniverse skills for better report quality, evidence handling, and user experience. Apply patterns like tool verification, foundation data layers, disambiguation-first, evidence grading, quantified completeness, and report-only output. Use when reviewing skills, improving existing skills, or creating new ToolUniverse research skills.
Expert blueprint for TileMapLayer and TileSet systems for efficient 2D level design. Covers terrain autotiling, physics layers, custom data, navigation integration, and runtime manipulation. Use when building grid-based levels OR implementing destructible tiles. Keywords TileMapLayer, TileSet, terrain, autotiling, atlas, physics layer, custom data.
Read this skill to write, generate, or add test code. Trigger when: (1) user asks to write, add, create, or generate tests of any kind (unit tests, integration tests, API tests, E2E tests, Playwright tests, Vitest tests); (2) user has code with missing or zero tests and wants coverage; (3) user just implemented a new service, endpoint, feature, or module and needs tests for it; (4) user refactored code and wants to verify nothing broke with tests; (5) user wants to improve or expand existing test coverage. This skill produces complete, pyramid-shaped test suites — reads the code, selects only the necessary layers (unit/integration/API/E2E), and generates every file needed (schema tests, service tests, factories, helpers, cleanup utilities, spec files) following strict Vitest and Playwright patterns. Skip this skill when debugging failing tests, asking how to use testing APIs or tools, explaining testing concepts, configuring test runners, reviewing existing test code, or migrating between test frameworks.
LOAD THIS SKILL when: implementing new features with TDD, user mentions 'TDD', 'test-first', 'red-green-refactor', 'failing test', or when building Effect services that need thorough testing. Covers TDD methodology, Red-Green-Refactor cycle, Effect service testing with mock layers, and test-first development workflow.
File-based memory system using Tiago Forte's PARA method. Use this skill whenever you need to store, retrieve, update, or organize knowledge across sessions. Covers three memory layers: (1) Knowledge graph in PARA folders with atomic YAML facts, (2) Daily notes as raw timeline, (3) Tacit knowledge about user patterns. Also handles planning files, memory decay, weekly synthesis, and recall via qmd. Trigger on any memory operation: saving facts, writing daily notes, creating entities, running weekly synthesis, recalling past context, or managing plans.
Implement Syncfusion WPF Maps (SfMap) control for geographical data visualization in Windows Presentation Foundation applications. Use this when displaying geographical data, rendering shape files, or integrating map layers with markers and bubbles. This skill covers ShapeFileLayer, ImageryLayer, map customization, legends, OpenStreetMap/Bing Maps integration, and interactive map features.
Advanced Effect-TS patterns for typed errors, dependency injection, concurrency, resource management, schema validation, and streaming. Use when building Effect programs — not simple Effect.succeed/fail questions, but multi-concern tasks like designing service layers with Layer composition, handling typed error hierarchies with tagged errors, managing concurrent fibers with structured concurrency, scoped resource lifecycles, schema-driven API contracts, or integrating Effect with existing Express/Hono/database stacks. Do not use for basic TypeScript or general functional programming questions.
Use when you need Teams-first multi-agent orchestration in Claude Code. Triggers on: omc, autopilot, ralph, ulw, ccg, team. 29+ specialized agents, smart model routing (Haiku→Opus), persistent execution loops, skill layers, real-time HUD.
Break down complex tasks into three layers: Dao, Shu, Fa, integrating Confucianism, Taoism, Mind Learning, and Art of War to first set the situation, main path, and first-move advantage
Implement, debug, refactor, migrate, review, or explain Effect TypeScript code. Use when a task touches `effect` or `@effect/*` APIs, especially services, layers, schemas, runtime wiring, platform or CLI packages, Effect testing, or Promise-to-Effect migration.