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Found 213 Skills
Xcode 26 and Apple platform update notes with a focus on Liquid Glass, Foundation Models Framework, and Apple Intelligence. Use when asked to explain, summarize, compare, or implement Xcode 26 era framework changes across SwiftUI, UIKit, AppKit, Foundation, App Intents, StoreKit, MapKit, WidgetKit, visionOS, or Swift language features.
Index of Apple developer documentation for iOS, macOS, and related frameworks. Use when looking up what APIs exist in a framework, browsing available documentation, or deciding what docs to fetch. Covers SwiftUI, UIKit, XCTest, HealthKit, Combine, SwiftData, and more.
API reference: UIKit. Query for UIView, UIViewController, controls, table and collection views, navigation controllers, scenes, Auto Layout, images, colors, gestures, presentation, and SwiftUI hosting.
Guide for building Apple-platform applications with Apollo iOS, the strongly-typed GraphQL client for Swift. Use this skill when: (1) adding Apollo iOS to a Swift Package Manager or Xcode project, (2) configuring `apollo-codegen-config.json` and running code generation, (3) configuring an `ApolloClient` with auth, interceptors, and caching, (4) writing queries, mutations, or subscriptions from SwiftUI views, (5) writing tests against generated operation mocks.
Automatically discover mobile development skills when working with iOS, Android, Swift, SwiftUI, React Native, mobile development, SwiftData, or app development. Activates for mobile development tasks.
Brad Frost's Atomic Design for UI component hierarchy: atoms, molecules, organisms, templates. Activate when building user interfaces, creating design systems, organizing components, or structuring frontend code. Applies to any UI framework (React, Vue, SwiftUI, etc.).
Full Sentry SDK setup for Apple platforms (iOS, macOS, tvOS, watchOS, visionOS). Use when asked to "add Sentry to iOS", "add Sentry to Swift", "install sentry-cocoa", or configure error monitoring, tracing, profiling, session replay, or logging for Apple applications. Supports SwiftUI and UIKit.
Use when building ANY 2D or 3D game, game prototype, or interactive simulation with SpriteKit, SceneKit, or RealityKit. Covers scene graphs, ECS architecture, physics, actions, game loops, rendering, SwiftUI integration, SceneKit migration.
Use when wrapping UIKit views/controllers in SwiftUI, embedding SwiftUI in UIKit, or debugging UIKit-SwiftUI interop issues. Covers UIViewRepresentable, UIViewControllerRepresentable, UIHostingController, UIHostingConfiguration, coordinators, lifecycle, state binding, memory management.
This skill should be used when the user asks to "write tests", "add unit tests", "implement UI tests", "analyze test coverage", "use XCTest", "use Swift Testing", "test SwiftUI views", or needs iOS/macOS testing guidance. Provides testing strategies, XCTest and Swift Testing framework patterns, and SwiftUI-specific testing techniques.
Expert guidance on building, debugging, and testing multiplatform iOS/Android apps and frameworks with Skip (skip.dev). Use when developers mention: (1) Skip, Skip.dev, skip-tools, or SkipStack, (2) building a multiplatform iOS+Android app from Swift/SwiftUI, (3) Skip Fuse (native) or Skip Lite (transpiled) modes, (4) transpiling Swift to Kotlin, (5) SwiftUI to Jetpack Compose bridging, (6) skip.yml configuration, (7) debugging Android builds from Xcode, (8) Skip CLI commands (skip create/init/test/export), (9) conditional compilation with #if SKIP or #if os(Android), (10) Skip Comments (SKIP INSERT/REPLACE/DECLARE/NOWARN), (11) bridging Swift and Kotlin code, (12) Skip module dependencies or Android Gradle configuration.
Apple Human Interface Guidelines (HIG) reference for designing iOS, iPadOS, macOS, tvOS, visionOS, watchOS apps. Covers UI components, layout, accessibility, typography, navigation, inputs, and platform technologies. Use when designing Apple platform UIs, reviewing SwiftUI/UIKit patterns, or applying HIG design principles to any app.