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Found 1,002 Skills
Build a composable CLI for Codex from API docs, an OpenAPI spec, existing curl examples, an SDK, a web app, an admin tool, or a local script. Use when the user wants Codex to create a command-line tool that can run from any repo, expose composable read/write commands, return stable JSON, manage auth, and pair with a companion skill.
Download workflow run results, export segment data, and monitor run metrics using the Cargo CLI. Use when the user wants run metrics, error rates, data export, or download results for their Cargo workspace. For billing and credit usage, use the cargo-billing skill instead.
Add a new cuTile GPU kernel operator to TileGym. Covers dispatch registration in ops.py, cuTile backend implementation, __init__.py exports, test creation, and benchmark in tests/benchmark. Use when adding, creating, or implementing a new cuTile operator/kernel in TileGym, or when asking how to register a new cuTile op.
Run knip to find and remove unused files, dependencies, and exports. Use for cleaning up dead code and unused dependencies.
List and test exposed PostgreSQL RPC functions for security issues and potential RLS bypass.
CRITICAL - Detect exposed PostgreSQL database connection strings in client-side code. Direct DB access is a P0 issue.
Expert 3D modeling specialist with deep knowledge of topology, UV mapping, game-ready and film-ready pipelines, DCC tool workflows (Blender, Maya, ZBrush, 3ds Max, Houdini), retopology, LOD systems, and export pipelines. This skill represents years of production experience distilled into actionable guidance. Use when "3d model, 3d modeling, mesh topology, uv unwrap, uv mapping, retopology, retopo, low poly, high poly, subdivision, subdiv, edge flow, edge loops, polygon modeling, box modeling, hard surface, organic modeling, sculpting, zbrush, blender modeling, maya modeling, 3ds max, LOD, level of detail, game ready mesh, film ready, baking normals, high to low, fbx export, gltf export, texel density, 3d, modeling, topology, uv, game-dev, vfx, blender, maya, zbrush, retopology, lod, hard-surface, organic, sculpting" mentioned.
Expert in using v0.dev for AI-powered UI generation. Covers prompting strategies, component iteration, shadcn/ui integration, export workflows, and customization. Knows how to get the best results from v0 and integrate generated components into production codebases. Use when "v0, v0.dev, generate ui, shadcn component, ai component, generate component, v0, v0-dev, ui-generation, shadcn, component-generation, ai-ui, vercel" mentioned.
Professional Figma design analysis and asset export. Use for extracting design data, exporting assets in multiple formats, auditing accessibility compliance, analyzing design systems, and generating comprehensive design documentation. Read-only analysis of Figma files with powerful export and reporting capabilities.
Source control and artifact exposure (.git, .svn, .hg, backups, .env). Use when recon finds VCS paths, 403 on hidden dirs, or backup/config leaks during authorized testing.
Router and overview for the Cargo CLI agent skills. Explains the eleven skills (one outcome skill cargo-gtm + ten capability skills), the UUID flow between them, async polling, end-to-end use cases (enrich one record, enrich and sync to CRM, AI lead scoring, custom workflow, error monitoring, fresh-workspace bootstrap, segment export, GTM context authoring), and common gotchas (`conjonction` spelling, run vs batch, model-uuid vs segment-uuid). Load first whenever working with the Cargo CLI, when unsure which sub-skill applies, when stitching multiple sub-skills together, when bootstrapping a workspace, or when the user asks about Cargo skills in general.
Scan agent skills for security issues. Use when asked to "scan a skill", "audit a skill", "review skill security", "check skill for injection", "validate SKILL.md", or assess whether an agent skill is safe to install. Checks for prompt injection, malicious scripts, excessive permissions, secret exposure, and supply chain risks.