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Found 201 Skills
UMPF Structured Prompt Master - Guide users to polish film-level scene solutions through in-depth multi-round conversations. Supports 7 visual engines (Photography/Print/3D/Oil Painting/Pixel/Chinese Ink/Claymation). Trigger conditions: (1) User says 'generate prompt', 'draw a...', 'help me design a scene' (2) Needs Nano banana prompt (3) User wants professional art guidance to generate images (4) Mentions UMPF or moonkite-maliang
[Planning] ⚡⚡ Brainstorm a feature
Deep strategic thinking mode that finds the single highest-leverage, most innovative action by blending concepts across domains. Use this skill whenever the user asks you to think, brainstorm, strategize, or figure out what to do next — even casually. Trigger on phrases like "what should we do", "what's the best approach", "what would you suggest", "think about this", "what's the smartest move", "I'm stuck", "ideas?", "hmm what if we...", "what's next", "how should we approach", or any request for creative/strategic ideation rather than straightforward execution. When in doubt about whether the user wants execution or ideation, lean toward triggering this skill.
Facilitates solution ideation with clear trade-offs and a final recommendation. Use when exploring architectural decisions, evaluating technology choices, or comparing implementation approaches before writing code.
Interactive creative thought partner that discovers hidden brilliance in ideas through pattern spotting, paradox hunting, and naming unnamed concepts. Use when the user wants to brainstorm, explore ideas deeply, develop newsletter content, find unique perspectives, or have a creative thinking session. Triggers on "brainstorm with me", "help me think through...", "explore this idea", "thought partner", "find the insight in...", or "creative session".
Discuss and brainstorm a spec-driven change from a rough idea, then propose a change name and, after explicit confirmation, generate the same five proposal artifacts as spec-driven-propose.
Use BEFORE coding any non-trivial change. Explores user intent, demand, tradeoffs, and approach. Produces a design doc in docs/design-docs/, not code. Required for LARGE tasks, optional for MEDIUM, skip for SMALL.
Use when thinking through ideas, investigating problems, or clarifying requirements — before or during a Beat change
Generate project ideas via creative constraints.
Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration.
Collaborative design exploration that authors the Design & Rationale section of the one unified docs/specs/ spec. Triggers: 'brainstorm', 'ideate', 'explore options', or /ideate. Default is a one-pass design preamble; the deep rung gates the 2-3 approach divergent loop and the discover bridge. Do NOT use for task decomposition (that is /plan, which adds Decomposition to the same doc) or code review.
Expert experiences council with 6 advisors (Pine, Parker, Meyer, Sutherland, Godin, Gray) for events, experiences, space activation, and idea generation.