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Found 4,128 Skills
Design or audit UI for Qt/QML, Qt projects, web, or embedded MPU or MCU targets. Use when creating screens, layouts, navigation, or auditing UX.
Generates standalone Markdown reference documentation for QML components and applications. Use this skill whenever you want to document QML files, create API reference docs for a QML component or module, document a Qt Quick application, or produce developer-facing documentation from .qml source code. Triggers on: "document this QML", "write docs for my QML", "create reference docs", "document QML component", "QML API docs", "document my Qt Quick component", "document my Qt app", or any time one or more .qml files are provided and documentation is needed. Works with single files, pasted code, or entire project folders. DO NOT use if the user asks for QDoc format output.
Transition the Linear issues linked to the current branch through their workflow states (In Progress / In Review / Done) — resolve live state IDs by team name, extract issue IDs from the branch, and apply the transition idempotently. Use when starting work on an issue, when a PR opens or updates, during branch cleanup, or whenever a branch's Linear issues need their state synced. Resolves state IDs by team name (not key — keys go stale on rename), reads the team name and issue-ID prefixes from config.json, and skips any issue already at or past the target state.
Drive a Metabase instance from the terminal via the `mb` CLI. Authenticate with named profiles; inspect databases (list, get, full metadata rollup, schemas, tables in a schema) and trigger manual schema sync / field-values rescan; inspect tables, fields; list/get/create/update/archive cards (questions, models, metrics) and run them as JSON/CSV/XLSX; list/get/create/update dashboards and patch dashcards; list/get/create collections and traverse the hierarchy by id, entity_id, or "root"/"trash" (with items and recursive tree); list/get/create/update/archive native query snippets, segments, and measures; author/update/run transforms and schedule transform-jobs; read/update settings; search content (cards, dashboards, collections, transforms, metrics); manage Enterprise workspaces; git-sync to/from a git remote (status, dirty, import, export, branches, stash, add/remove a collection from sync). Use whenever the user wants to interact with a Metabase from the terminal — "log into metabase", "what profiles do I have", "list cards", "run card 42 as CSV", "create a transform", "list dashboards", "move a dashcard", "list collections", "what's in collection 4", "show the collection tree", "list snippets", "create a segment", "archive a measure", "search metabase for X", "spin up a workspace", "import the latest changes", "add a directory to git sync", "set a setting", "what schemas are in this database", "trigger a sync", "rescan field values", or anything hitting `mb <verb>`.
Design save/load for game state — choosing what to serialize, file formats, save slots, atomic crash-safe writes, schema versioning and migration, and autosave. Engine-neutral. Use when the user mentions save system, save/load, game state persistence, save slots, autosave, save file corruption, or migrating old saves to a new version.
Set up 3D physics in Unity 6: Rigidbody movement and forces, colliders, triggers vs collisions, layer-based collision, raycasts, and joints. Use when adding a Rigidbody, handling OnCollisionEnter/OnTriggerEnter, tuning collision layers, casting rays, or when the user mentions Unity physics, AddForce, isKinematic, or linearVelocity.
Build networked games with Godot 4.x high-level multiplayer: set up an ENetMultiplayerPeer server/client, define RPCs with the @rpc annotation (call via rpc()/rpc_id()), set per-node multiplayer authority, and replicate state with MultiplayerSpawner and MultiplayerSynchronizer. Use when adding multiplayer/networking to a Godot project, writing @rpc functions, or syncing player/world state across peers.
Design data-driven Godot 4.x games with custom Resource classes: define typed data with class_name + @export, save/load .tres/.res files, instance and duplicate resources, and load on demand with ResourceLoader (incl. threaded loading). Use when modeling items/stats/configs as data in a Godot project, creating .tres resources, or working with custom Resource subclasses and ResourceLoader/ResourceSaver.
Routes any game-development request to the right specialized skill(s): it detects the engine (Godot, Unity, Unreal, Bevy, Phaser, PixiJS, three.js, LÖVE, pygame, Roblox) and the task, then reads the chosen skill before acting. Use to make a game or to decide which skill applies — for players, levels, enemies, shaders, UI/UX, cameras, game feel, physics, input, audio, saving, multiplayer, AI, dialogue, procedural generation, or performance, for genres (platformer, roguelike, RPG, FPS, tower-defense, card game, visual novel, survival-crafting, puzzle), and for shipping (game jam, Steam, itch). Start here when unsure which gamedev skill to use.
Catalyst Signals — event-driven architecture platform for near-instantaneous communication between decoupled applications. Supports Zoho publishers, Catalyst publishers, custom publishers, webhooks, functions, circuits, event filtering, transformation, batch/scheduled dispatch, and retry policies. Trigger on 'Signals', 'event bus', 'publisher', 'event-driven', 'webhook target', 'dispatch policy', 'event transformation', 'rule filter', or 'event ordering'. Console-only service — no SDK or programmatic API.
Operate Teable bases — tables, fields, views, records, SQL queries, automations, apps, and web scraping. Trigger when user mentions Cuppy, Teable, teable CLI, or Teable-style IDs (bseXXX, tblXXX, fldXXX, recXXX, viwXXX), or wants to manage tables/fields/records, build dashboards/apps, generate charts, create automations, import/export data, trigger AI fill, or scrape websites (LinkedIn, Amazon, YouTube, etc.) — even if they don't explicitly say "Teable" but are clearly working with a Teable base.
React Router performance and architecture patterns. Use when writing loaders, actions, forms, routes, or working with React Router data fetching. Triggers on tasks involving React Router routes, data loading, form handling, or route organization.